Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9118225" data-attributes="member: 6785785"><p>I don't know what this nonsense is, nor why I and other posters have been moderated for far less. I don't really know what a "Casual GM" is, but I'm reasonably sure that I don't qualify, and I know several other posters in this conversation who don't, either. </p><p></p><p>I expect that at points in your gaming history, there have been people at your table who had better ideas than you did. Based on what you're saying here, it sounds like you'd either deny that, or else you'd stick to the lesser idea because it was yours rather than incorporate anything anyone else offers. </p><p></p><p></p><p></p><p>Right, so you don't want to yield control of the game content basically ever. That's perfectly fine as a preference, and if all participants know and accept it, then it's no harm no foul. </p><p></p><p>There are other folks who enjoy collaboration. </p><p></p><p></p><p></p><p>I said <em>you</em> were being silly. Your examples don't shed any light on the conversation. </p><p></p><p></p><p></p><p>I mean, I don't know how you could possibly get that idea. I specifically talked about there being consequences on a failure. </p><p></p><p></p><p></p><p>I mean, the parts you're criticizing here are the ones you came up with. I didn't mention a healer or free healing or a 10 GP bail. </p><p></p><p>These are the ideas you come up with that your players can't beat, huh? </p><p></p><p></p><p></p><p>I suppose that by default, it must be. Also, the best example. </p><p></p><p></p><p></p><p>People tend to only notice player agency when it's missing, I think. And likely only when they've already seen it. </p><p></p><p>A rule that can be used to oblige the GM to adjudicate for the players is an example. The Circles rule in Burning Wheel is such a rule. My familiarity to it is minimal as, from the BW family of games, I've only played Mouse Guard, and only a handful of times. But my understanding is that they work similarly, though I think it is more complex in BW. </p><p></p><p>These kinds of rules exist specifically so that it's not the GM deciding everything. That's the whole point. So you're fighting it tooth and nail and trying to caricaturize it and reduce it to absurdity... but as others have pointed out, there are plenty of rules in D&D and similar games that work following the same basic process. I don't know if you're failing to make that connection or if you're ignoring it, but either way, you don't seem to be managing to follow along. </p><p></p><p>My first post in this thread was that "Player agency is when a player gets to say what happens in the game" and though it's an imprecise definition (it probably could use something like "with the support of the rules"), I haven't seen anything said since that contradicts it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9118225, member: 6785785"] I don't know what this nonsense is, nor why I and other posters have been moderated for far less. I don't really know what a "Casual GM" is, but I'm reasonably sure that I don't qualify, and I know several other posters in this conversation who don't, either. I expect that at points in your gaming history, there have been people at your table who had better ideas than you did. Based on what you're saying here, it sounds like you'd either deny that, or else you'd stick to the lesser idea because it was yours rather than incorporate anything anyone else offers. Right, so you don't want to yield control of the game content basically ever. That's perfectly fine as a preference, and if all participants know and accept it, then it's no harm no foul. There are other folks who enjoy collaboration. I said [I]you[/I] were being silly. Your examples don't shed any light on the conversation. I mean, I don't know how you could possibly get that idea. I specifically talked about there being consequences on a failure. I mean, the parts you're criticizing here are the ones you came up with. I didn't mention a healer or free healing or a 10 GP bail. These are the ideas you come up with that your players can't beat, huh? I suppose that by default, it must be. Also, the best example. People tend to only notice player agency when it's missing, I think. And likely only when they've already seen it. A rule that can be used to oblige the GM to adjudicate for the players is an example. The Circles rule in Burning Wheel is such a rule. My familiarity to it is minimal as, from the BW family of games, I've only played Mouse Guard, and only a handful of times. But my understanding is that they work similarly, though I think it is more complex in BW. These kinds of rules exist specifically so that it's not the GM deciding everything. That's the whole point. So you're fighting it tooth and nail and trying to caricaturize it and reduce it to absurdity... but as others have pointed out, there are plenty of rules in D&D and similar games that work following the same basic process. I don't know if you're failing to make that connection or if you're ignoring it, but either way, you don't seem to be managing to follow along. My first post in this thread was that "Player agency is when a player gets to say what happens in the game" and though it's an imprecise definition (it probably could use something like "with the support of the rules"), I haven't seen anything said since that contradicts it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top