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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9118282" data-attributes="member: 42582"><p>I've given two examples in this thread, from Burning Wheel play: Thurgon (together with Aramina) meeting Friedrich, and Thurgon (together with Aramina) meeting Rufus.</p><p></p><p>I may also have mentioned a Torchbearer example: Fea-bella the Elven Dreamwalker reached out to her friend Glothfindel in her dreams, and realised that he had been captured by Megloss (mechanically, the player wanted to meet up with Glothfindel the ranger to help the PCs trek through the wilderness, but the Circles test failed and so I narrated the kidnapping instead).</p><p></p><p>Which of these do you have in mind as illustrating a constraint thatis "such a minimum . . . that it might as well be non-existent"?</p><p></p><p>Have you ever played Burning Wheel? Read the rules? Even read my posts about it (I am the only poster in this thread who is discussing their actual play of this RPG.) Here is one about setting obstacles for Circles tests:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>You don't say!</p><p></p><p>How many posts of mine stating the "intent and task" rules have you read? And if you're worried I'm misquoting them, you can download them for free and read them yourself: <a href="https://www.drivethrurpg.com/product/98542/Burning-Wheel-Gold-Hub-and-Spokes" target="_blank">Burning Wheel Gold: Hub and Spokes - Burning Wheel | Burning Wheel | DriveThruRPG.com</a></p><p></p><p>If farmers are in your Circles (ie you have a Peasant lifepath), then yes. The minimum obstacle would be Ob 4 (base 1, +3 Ob for "a specific disposition or detailed/rare knowledge") - in this case, what is specific/rare is that the farmer in question has a healing potion.</p><p></p><p>The obstacle will be higher if the PC hope to meet this farmer <em>right here and now</em>. I'm thinking of a counterpart to the scene in the film Ronin, where Jean Reno takes Robert De Niro to his friend's house, to perform surgery. In Burning Wheel, I could imagine a hard Ride test ("We had to be there yesterday!") and then a desperate Circles test ("Someone in the hamlet must have a healing potion stashed away - I hope they'll help us!").</p><p></p><p>I don't understand why this is supposed to make for bad RPGing.</p><p></p><p>Have you read or played Burning Wheel? This claim is false.</p><p></p><p>From p 248 of the Adventure Burner (which is reprinted in The Codex):</p><p></p><p style="margin-left: 20px">Once you've stated your intent and task, once your character is in motion and the obstacle has been presented, you're expected to roll the dice. Even if it's too hard! . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Any negotiation about the appropriateness of the action should be handled when you state your intent. Any questions about rules clarifications and obstacles should be handled before you get to the intent stage. . . . An obstacle isn't a physical thing. It's a metaphor. Once it's presented, you need to confront it!</p><p></p><p>In other words, the rule is actually the opposite of what you've stated.</p><p></p><p>How is it "up in the air"? I've quoted the rules text in this thread (probably from Revised, but the text in Gold and Gold Revised is mostly identical in words, and completely identical in spirit). Eg Revised pp 12-13:</p><p></p><p style="margin-left: 20px">players take on the roles of characters inspired by history and works of fantasy fiction. These characters are represented by a series of numbers, designating their abilities, and a list of player-determined priorities. . . . The conflicts of the characters aforementioned priorities create situations for the players to resolve, and resolving conflicts (and creating new ones) is what play is all about.</p><p></p><p>I've even posted examples, like Thurgon and Aramina's meeting with Rufus!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9118282, member: 42582"] I've given two examples in this thread, from Burning Wheel play: Thurgon (together with Aramina) meeting Friedrich, and Thurgon (together with Aramina) meeting Rufus. I may also have mentioned a Torchbearer example: Fea-bella the Elven Dreamwalker reached out to her friend Glothfindel in her dreams, and realised that he had been captured by Megloss (mechanically, the player wanted to meet up with Glothfindel the ranger to help the PCs trek through the wilderness, but the Circles test failed and so I narrated the kidnapping instead). Which of these do you have in mind as illustrating a constraint thatis "such a minimum . . . that it might as well be non-existent"? Have you ever played Burning Wheel? Read the rules? Even read my posts about it (I am the only poster in this thread who is discussing their actual play of this RPG.) Here is one about setting obstacles for Circles tests: [indent] [/indent] You don't say! How many posts of mine stating the "intent and task" rules have you read? And if you're worried I'm misquoting them, you can download them for free and read them yourself: [URL="https://www.drivethrurpg.com/product/98542/Burning-Wheel-Gold-Hub-and-Spokes"]Burning Wheel Gold: Hub and Spokes - Burning Wheel | Burning Wheel | DriveThruRPG.com[/URL] If farmers are in your Circles (ie you have a Peasant lifepath), then yes. The minimum obstacle would be Ob 4 (base 1, +3 Ob for "a specific disposition or detailed/rare knowledge") - in this case, what is specific/rare is that the farmer in question has a healing potion. The obstacle will be higher if the PC hope to meet this farmer [I]right here and now[/I]. I'm thinking of a counterpart to the scene in the film Ronin, where Jean Reno takes Robert De Niro to his friend's house, to perform surgery. In Burning Wheel, I could imagine a hard Ride test ("We had to be there yesterday!") and then a desperate Circles test ("Someone in the hamlet must have a healing potion stashed away - I hope they'll help us!"). I don't understand why this is supposed to make for bad RPGing. Have you read or played Burning Wheel? This claim is false. From p 248 of the Adventure Burner (which is reprinted in The Codex): [indent]Once you've stated your intent and task, once your character is in motion and the obstacle has been presented, you're expected to roll the dice. Even if it's too hard! . . . Any negotiation about the appropriateness of the action should be handled when you state your intent. Any questions about rules clarifications and obstacles should be handled before you get to the intent stage. . . . An obstacle isn't a physical thing. It's a metaphor. Once it's presented, you need to confront it![/indent] In other words, the rule is actually the opposite of what you've stated. How is it "up in the air"? I've quoted the rules text in this thread (probably from Revised, but the text in Gold and Gold Revised is mostly identical in words, and completely identical in spirit). Eg Revised pp 12-13: [indent]players take on the roles of characters inspired by history and works of fantasy fiction. These characters are represented by a series of numbers, designating their abilities, and a list of player-determined priorities. . . . The conflicts of the characters aforementioned priorities create situations for the players to resolve, and resolving conflicts (and creating new ones) is what play is all about.[/indent] I've even posted examples, like Thurgon and Aramina's meeting with Rufus! [/QUOTE]
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