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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9118325" data-attributes="member: 6790260"><p>In context, it wasn't meant as a criticism of any kind of play; it was a claim that all play works this way, with (AIUI) [USER=42582]@pemerton[/USER] claiming that BW play does not actually permit this "secretly exploit the GM purely for player advantage" stuff that had been asserted to be universal. Sounds like you're of the camp that such secret-player-exploitation-of-GM is, in fact, universal?</p><p></p><p></p><p>While it doesn't sound horrible, it also doesn't sound like <em>play</em> in this context. That is, if I'm understanding your description correctly:</p><p></p><p>1. These are character-things (beliefs, traits, whatever) the player cares about and intends.</p><p>2. The player never mentions these character-things.</p><p>3. The GM makes no effort to include these things in play, though they might show up coincidentally.</p><p>4. Hence, they are irrelevant to gameplay in these games, except as coincidence.</p><p></p><p>Alternatively, from some of the things mentioned above (where it is the player <em>avoiding</em> something they <em>don't</em> like), it would look like this...</p><p></p><p>1. There are character-things (beliefs, traits, etc.) the player dislikes and intends to NOT do/have/be.</p><p>2. The player does not mention these character-things.</p><p>3. The GM makes no effort to include these things in play, though they might show up coincidentally.</p><p>4. Hence, they are irrelevant to gameplay in these games, except as coincidence.</p><p></p><p>This sounds like the player playing in good faith--they want to have fun, it is more fun to see things they find interesting and to avoid things they find not-interesting, so they focus on the stuff that interests them and avoid the stuff they dislike. That's...that's not jockeying for any kind of advantage. <em>That's playing these games in good faith</em>. That's literally just trying to be a positive, contributing Burning Wheel player!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9118325, member: 6790260"] In context, it wasn't meant as a criticism of any kind of play; it was a claim that all play works this way, with (AIUI) [USER=42582]@pemerton[/USER] claiming that BW play does not actually permit this "secretly exploit the GM purely for player advantage" stuff that had been asserted to be universal. Sounds like you're of the camp that such secret-player-exploitation-of-GM is, in fact, universal? While it doesn't sound horrible, it also doesn't sound like [I]play[/I] in this context. That is, if I'm understanding your description correctly: 1. These are character-things (beliefs, traits, whatever) the player cares about and intends. 2. The player never mentions these character-things. 3. The GM makes no effort to include these things in play, though they might show up coincidentally. 4. Hence, they are irrelevant to gameplay in these games, except as coincidence. Alternatively, from some of the things mentioned above (where it is the player [I]avoiding[/I] something they [I]don't[/I] like), it would look like this... 1. There are character-things (beliefs, traits, etc.) the player dislikes and intends to NOT do/have/be. 2. The player does not mention these character-things. 3. The GM makes no effort to include these things in play, though they might show up coincidentally. 4. Hence, they are irrelevant to gameplay in these games, except as coincidence. This sounds like the player playing in good faith--they want to have fun, it is more fun to see things they find interesting and to avoid things they find not-interesting, so they focus on the stuff that interests them and avoid the stuff they dislike. That's...that's not jockeying for any kind of advantage. [I]That's playing these games in good faith[/I]. That's literally just trying to be a positive, contributing Burning Wheel player! [/QUOTE]
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