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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9118444" data-attributes="member: 6684958"><p>I have no idea what type of GM you are.</p><p></p><p>A Casual GM, typically found in a Casual Game really just does not "care". They are there to "play the game"by hanging out and not playing the game, eating snacks, drinking drinks and goofing off. The Casual GM does not really keep track of details or anything else...not even the rules. The Casual GM has little or no prep, and often just "just makes up stuff on the fly". So they love it when a player does their job and makes something up for them.</p><p></p><p>I'm not sure what you mean by "better ideas"....."different ideas" sure. </p><p></p><p>I don't really get the 'incorporate' idea, in game play. I make an adventure, so like six weeks in the adventure a player randomly says "It would be cool if the bad guy was a troll", my response would just be "ok, that's nice."</p><p></p><p>Well....for my game it's agree to my way or don't game with me.</p><p></p><p>True.</p><p></p><p></p><p></p><p>Yes, I do add things to posts?</p><p></p><p>I don't know what 'beat the players' means in this context. </p><p></p><p>Putting aside the "player making wishes", it still does make sense. The rules only give the player a tiny, tiny, tiny, tiny 'window' to attempt to do something...and all still under the vague limiting rules and the GMs whim. I guess you can say it's a tiny bit more player agency then a game like D&D, if you count things that way.</p><p></p><p>This is my point though. Sometimes..and only at very specific times a player can say something very limited in every way, and still subject to a roll and the GM whim, but after all that....the player can make a tiny, limited "thing that happens". </p><p></p><p>It's like saying "If you got to a Wal mart parking lot and walk around and find a single penny you can say you 'made some money' ". And, yes, officially the money you have goes up by one cent. But it's not exactly much to celebrate.</p><p></p><p></p><p>Now this is exactly what I posted about several times. Something several people said would never happen. But it's in the Rulebook?</p><p></p><p>So a player, can just say anytime "I look for a secret door"...and if they make the check, 'pop' the secret door was there all along. So the character can 'find' a secret door...anytime anywhere. </p><p></p><p>My example of a player saying "I look for a pile of gold under a tree" would never happen.....but a player saying "I look for a secret door" can happen all the time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9118444, member: 6684958"] I have no idea what type of GM you are. A Casual GM, typically found in a Casual Game really just does not "care". They are there to "play the game"by hanging out and not playing the game, eating snacks, drinking drinks and goofing off. The Casual GM does not really keep track of details or anything else...not even the rules. The Casual GM has little or no prep, and often just "just makes up stuff on the fly". So they love it when a player does their job and makes something up for them. I'm not sure what you mean by "better ideas"....."different ideas" sure. I don't really get the 'incorporate' idea, in game play. I make an adventure, so like six weeks in the adventure a player randomly says "It would be cool if the bad guy was a troll", my response would just be "ok, that's nice." Well....for my game it's agree to my way or don't game with me. True. Yes, I do add things to posts? I don't know what 'beat the players' means in this context. Putting aside the "player making wishes", it still does make sense. The rules only give the player a tiny, tiny, tiny, tiny 'window' to attempt to do something...and all still under the vague limiting rules and the GMs whim. I guess you can say it's a tiny bit more player agency then a game like D&D, if you count things that way. This is my point though. Sometimes..and only at very specific times a player can say something very limited in every way, and still subject to a roll and the GM whim, but after all that....the player can make a tiny, limited "thing that happens". It's like saying "If you got to a Wal mart parking lot and walk around and find a single penny you can say you 'made some money' ". And, yes, officially the money you have goes up by one cent. But it's not exactly much to celebrate. Now this is exactly what I posted about several times. Something several people said would never happen. But it's in the Rulebook? So a player, can just say anytime "I look for a secret door"...and if they make the check, 'pop' the secret door was there all along. So the character can 'find' a secret door...anytime anywhere. My example of a player saying "I look for a pile of gold under a tree" would never happen.....but a player saying "I look for a secret door" can happen all the time. [/QUOTE]
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