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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9118477" data-attributes="member: 82106"><p>Not in Dungeon World! There's no rule or process in the game where a player pops something into existence. You can examine an area and trigger Discern Realities, which may, if you roll decently, obligate the GM to answer some general questions like "what here is useful to me?" The GM can basically answer any way they want that fits with the general principles of play!</p><p></p><p>Now, a very clever player might be able, once in a great while, box in the GM a bit, like by getting chased into a dead end and then searching. The obvious useful result is a secret door. But suppose they rolled badly, now they get hit with bad news AND they're trapped in a dead end!</p><p></p><p>EDIT: and to elaborate slightly, DW (PbtA generally) is not really an 'intent' resolution kind of system. It is more just you describe your actions, and you 'Do It', so you could say you search an area, but "for secret doors" isn't really a thing. At most you could maybe describe in minute detail the type of searching you do. That would be acceptable play, but it is NOT guaranteed to focus the resulting fiction on secret doors. It might not even trigger Discern Realities, it might bring some other outcome! The GM determines which move is triggered (with the obvious caveat that the table can pretty much reject those determinations if they really want to). The GM, reasonably, might not trigger ANY move when a player describes looking for cracks in the wall and scrape marks on the floor, maybe he just says "as you all focus your full attention on this, some goblins jump you!" or something. Or maybe just "you search until your torches go out." (deprive party of equipment, a soft move probably, definitely allowable). </p><p></p><p>Now, all that being said, I don't think the idea of a compelling case for a secret door is actually a problem ANYWAY, DW says "draw maps, leave blanks" and this is what the blanks are for!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9118477, member: 82106"] Not in Dungeon World! There's no rule or process in the game where a player pops something into existence. You can examine an area and trigger Discern Realities, which may, if you roll decently, obligate the GM to answer some general questions like "what here is useful to me?" The GM can basically answer any way they want that fits with the general principles of play! Now, a very clever player might be able, once in a great while, box in the GM a bit, like by getting chased into a dead end and then searching. The obvious useful result is a secret door. But suppose they rolled badly, now they get hit with bad news AND they're trapped in a dead end! EDIT: and to elaborate slightly, DW (PbtA generally) is not really an 'intent' resolution kind of system. It is more just you describe your actions, and you 'Do It', so you could say you search an area, but "for secret doors" isn't really a thing. At most you could maybe describe in minute detail the type of searching you do. That would be acceptable play, but it is NOT guaranteed to focus the resulting fiction on secret doors. It might not even trigger Discern Realities, it might bring some other outcome! The GM determines which move is triggered (with the obvious caveat that the table can pretty much reject those determinations if they really want to). The GM, reasonably, might not trigger ANY move when a player describes looking for cracks in the wall and scrape marks on the floor, maybe he just says "as you all focus your full attention on this, some goblins jump you!" or something. Or maybe just "you search until your torches go out." (deprive party of equipment, a soft move probably, definitely allowable). Now, all that being said, I don't think the idea of a compelling case for a secret door is actually a problem ANYWAY, DW says "draw maps, leave blanks" and this is what the blanks are for! [/QUOTE]
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