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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9118624" data-attributes="member: 42582"><p>I'm quoting the rulebook to you.</p><p></p><p>I could also quote you the bit about consequences being established in advance of rolling, and Luke's commentary on that in the Adventure Burner. I can also tell you what the blog post author is perhaps uncertain or confused about: between framing the obstacle, and making the roll, the player is entitled to bring resources to bear (eg lobbying for advantage, FoRKing in other skills, spending artha, deploying a trait, etc).</p><p></p><p>Upthread you posted that Circles does not have a variable difficulty of obstacle based on likelihood. But it does. So maybe I should ask you, Why would I take your conjectures about this game seriously when you seem not to have read it, nor to have played it, nor to have any real knowledge of how it plays, nor any real interest in learning how it plays as best I can tell.</p><p></p><p>Suppose the GM describes the castle wall and its environs: it's 20 feet high, the wind is blowing, clouds are occluding the moon and stars, etc. And then a player declares, "I swing my rope and grapple to hook onto the wall, so I can then climb up." The GM then has to set the obstacle. The player, in this situation, can't back out - the wall is there, the wind is blowing, it's pretty dark, the grapple is flying through the air. <em>The player has to roll the dice!</em> They can put artha into it, they can FoRK in Walls-wise and Knots skill and whatever else they can scrounge up, etc.</p><p></p><p>But the fiction is established, and <em>something</em> is going to happen.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9118624, member: 42582"] I'm quoting the rulebook to you. I could also quote you the bit about consequences being established in advance of rolling, and Luke's commentary on that in the Adventure Burner. I can also tell you what the blog post author is perhaps uncertain or confused about: between framing the obstacle, and making the roll, the player is entitled to bring resources to bear (eg lobbying for advantage, FoRKing in other skills, spending artha, deploying a trait, etc). Upthread you posted that Circles does not have a variable difficulty of obstacle based on likelihood. But it does. So maybe I should ask you, Why would I take your conjectures about this game seriously when you seem not to have read it, nor to have played it, nor to have any real knowledge of how it plays, nor any real interest in learning how it plays as best I can tell. Suppose the GM describes the castle wall and its environs: it's 20 feet high, the wind is blowing, clouds are occluding the moon and stars, etc. And then a player declares, "I swing my rope and grapple to hook onto the wall, so I can then climb up." The GM then has to set the obstacle. The player, in this situation, can't back out - the wall is there, the wind is blowing, it's pretty dark, the grapple is flying through the air. [I]The player has to roll the dice![/I] They can put artha into it, they can FoRK in Walls-wise and Knots skill and whatever else they can scrounge up, etc. But the fiction is established, and [I]something[/I] is going to happen. [/QUOTE]
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What is player agency to you?
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