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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9119612" data-attributes="member: 6684958"><p>I have always tried to keep my comments game free. If I know little or nothing about a game...I can't say 'what' it is. </p><p></p><p>I understand</p><p></p><p>I'd guess your not using the standard definition of Casual then of "being relaxed and unconcerned". </p><p></p><p>But your the type of player that "gets casual" if a GM puts a lot of prep into a game? Well, that is an example of a bad, hostile player that I have mentioned many times.....but many people say "does not exist".</p><p></p><p></p><p></p><p>Well, I said a Casual Game has a GM that does little or no prep. Also for more examples Cartoon Game, Random Game, Goofy Silly Game or a Simple Game. </p><p></p><p>Well, all the examples I have been given have vague rules..assuming they are game rules...where someone has said something like a "player can only do something reasonable". So....this is Vague. Unless the game offers you pages and pages to define what 'reasonable is'......and I doubt it does. </p><p></p><p></p><p>Agreed. And they are welcome to go play in another game or even start their own.</p><p></p><p>Right but they can just have NPCs appear or have Secret Doors appear. But, guess there are rules saying the players can't make gold appear? </p><p></p><p>Only because your only using your definitions. </p><p></p><p>It fits with everything you say....so that works for me.</p><p></p><p>I have re used the "bump into a NPC" and "find a secret door out of thin air" examples too. That last one is said to be right from a rulebook.</p><p></p><p>It's players having as say as you did ask for my version of player agency. </p><p></p><p>What more to add? The players make less then 1% of anything ever, and I make 99%. Seems clear enough. Like I said, I often keep the names the players make...and a vague outline of whatever they added, but then add in 99% of the rest with no say or influence or input by the players. </p><p></p><p>I'm not sure how you got stuck on "prep and player contribution. "</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9119612, member: 6684958"] I have always tried to keep my comments game free. If I know little or nothing about a game...I can't say 'what' it is. I understand I'd guess your not using the standard definition of Casual then of "being relaxed and unconcerned". But your the type of player that "gets casual" if a GM puts a lot of prep into a game? Well, that is an example of a bad, hostile player that I have mentioned many times.....but many people say "does not exist". Well, I said a Casual Game has a GM that does little or no prep. Also for more examples Cartoon Game, Random Game, Goofy Silly Game or a Simple Game. Well, all the examples I have been given have vague rules..assuming they are game rules...where someone has said something like a "player can only do something reasonable". So....this is Vague. Unless the game offers you pages and pages to define what 'reasonable is'......and I doubt it does. Agreed. And they are welcome to go play in another game or even start their own. Right but they can just have NPCs appear or have Secret Doors appear. But, guess there are rules saying the players can't make gold appear? Only because your only using your definitions. It fits with everything you say....so that works for me. I have re used the "bump into a NPC" and "find a secret door out of thin air" examples too. That last one is said to be right from a rulebook. It's players having as say as you did ask for my version of player agency. What more to add? The players make less then 1% of anything ever, and I make 99%. Seems clear enough. Like I said, I often keep the names the players make...and a vague outline of whatever they added, but then add in 99% of the rest with no say or influence or input by the players. I'm not sure how you got stuck on "prep and player contribution. " [/QUOTE]
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