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What is player agency to you?
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<blockquote data-quote="clearstream" data-source="post: 9123814" data-attributes="member: 71699"><p>Player agency is aligned with and fettered by not solely rules, but also principles. One such principle expressed in this thread, and commonly among RPGers, is to play in and through the character. Exercising agency over how their avatar in the game world thinks, feels and acts.</p><p></p><p></p><p></p><p></p><p>ER's words appear to refer to choices made before play, rather than the nature of agency <em>within</em> play.</p><p></p><p></p><p>Again, I am speaking of the ongoing process of play, a constructive surrender of agency that does not end with choices lying outside the game itself. In my experience, when folk are talking about player agency in the context of game play they typically <em>are </em>talking about playing the game by their rules and principles. They're typically not talking about doing whatever they like to achieve their outcomes. If we are grasping the same point here, then it is accurate to say it is</p><p></p><p></p><p>At least in respect to that facet (the major premise) of player agency.</p><p></p><p></p><p>Yes, and with consequences for agency that I have already outlined.</p><p></p><p></p><p>I agree that for the appropriate facet of agency (the minor premise) we can do that. I might observe golf and come up with ways to more effectively get the golf ball into the hole, based upon agency to get balls into holes seen in other games or even outside of games. And then based upon that advocate "higher-agency" golf. However</p><p></p><p style="margin-left: 40px">...using a golf club in order to play golf is not a less efficient, and therefore an alternative, means for seeking the end in question. It is a logically indispensable means.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9123814, member: 71699"] Player agency is aligned with and fettered by not solely rules, but also principles. One such principle expressed in this thread, and commonly among RPGers, is to play in and through the character. Exercising agency over how their avatar in the game world thinks, feels and acts. ER's words appear to refer to choices made before play, rather than the nature of agency [I]within[/I] play. Again, I am speaking of the ongoing process of play, a constructive surrender of agency that does not end with choices lying outside the game itself. In my experience, when folk are talking about player agency in the context of game play they typically [I]are [/I]talking about playing the game by their rules and principles. They're typically not talking about doing whatever they like to achieve their outcomes. If we are grasping the same point here, then it is accurate to say it is At least in respect to that facet (the major premise) of player agency. Yes, and with consequences for agency that I have already outlined. I agree that for the appropriate facet of agency (the minor premise) we can do that. I might observe golf and come up with ways to more effectively get the golf ball into the hole, based upon agency to get balls into holes seen in other games or even outside of games. And then based upon that advocate "higher-agency" golf. However [INDENT=2]...using a golf club in order to play golf is not a less efficient, and therefore an alternative, means for seeking the end in question. It is a logically indispensable means.[/INDENT] [/QUOTE]
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