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What is playing 4e like for you?
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<blockquote data-quote="Hereticus" data-source="post: 4785782" data-attributes="member: 83093"><p>Eladrin Wizard, 12th level.</p><p></p><p>We've played 33 game sessions. When I changed games I was bumped up in experience to fit in with my new group the equivalent of eight game sessions. From what I've noted; hero tier lasted three or four sessions, and we went five sessions to get from 11th to 12th. Our game will be ending in three weeks, and the DM's final act will probably be to announce that we just leveled to 13th.</p><p></p><p></p><p></p><p>Three to three and a half hours, plus emails during the week to take care of issues that would cut into game time.</p><p></p><p></p><p></p><p>Between one and three. Sometimes there is an extended combat that involves a chase... us chasing wimpy survivors, or fearsome monsters chasing us.</p><p></p><p></p><p></p><p>That is subjective, based on the complexity of an encounter. But as an average I'd say a half hour to 45 minutes.</p><p></p><p></p><p></p><p>Between three and seven, with the average four or five.</p><p></p><p></p><p></p><p>Travel is constant roleplay. In non-life-threatening combat, there is some hot dogging. We also involve ourselves in the local cities, and I'd like to do more of that.</p><p></p><p></p><p></p><p>Sometimes, but I've been pleasantly surprised that it's much less than I thought. The game could not be played properly without a grid.</p><p></p><p></p><p></p><p>For 4.0E... not deliberately, but by accident through an improper understanding of the rules.</p><p></p><p>With earlier editions we bent the rules heavily, and went into new editions (2.0 to 3.5) with house rules already in place because they were so similar (IMO).</p></blockquote><p></p>
[QUOTE="Hereticus, post: 4785782, member: 83093"] Eladrin Wizard, 12th level. We've played 33 game sessions. When I changed games I was bumped up in experience to fit in with my new group the equivalent of eight game sessions. From what I've noted; hero tier lasted three or four sessions, and we went five sessions to get from 11th to 12th. Our game will be ending in three weeks, and the DM's final act will probably be to announce that we just leveled to 13th. Three to three and a half hours, plus emails during the week to take care of issues that would cut into game time. Between one and three. Sometimes there is an extended combat that involves a chase... us chasing wimpy survivors, or fearsome monsters chasing us. That is subjective, based on the complexity of an encounter. But as an average I'd say a half hour to 45 minutes. Between three and seven, with the average four or five. Travel is constant roleplay. In non-life-threatening combat, there is some hot dogging. We also involve ourselves in the local cities, and I'd like to do more of that. Sometimes, but I've been pleasantly surprised that it's much less than I thought. The game could not be played properly without a grid. For 4.0E... not deliberately, but by accident through an improper understanding of the rules. With earlier editions we bent the rules heavily, and went into new editions (2.0 to 3.5) with house rules already in place because they were so similar (IMO). [/QUOTE]
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