Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is playing 4e like for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4785839" data-attributes="member: 57894"><p><strong>What level are you?</strong></p><p>It fluctuates depending on which campaign my players are in. But averaging out probably 5ish.</p><p><strong>How long do you play for?</strong></p><p>6-8 hours.</p><p><strong>How many combats do you play?</strong></p><p>1-2 combats if combat heavy. Most games are investigative, I prefer the dramatic/action scenes to be non-combat a fair portion of the time, like say a chase scene.</p><p><strong>How long do they take?</strong></p><p>Combat takes on average about 20-40 minutes to complete.</p><p><strong>How many players do you play with?</strong></p><p>I have 4 players.</p><p><strong>How long do you roelplay for outside of combat?</strong></p><p>Well we also roleplay in combat, but even in a combat heavy game, and with plenty of investigative work and dramatic scenes (Skill Challenges and such), basic roleplaying with no rolling of dice probably takes up 2/3rds of the game.</p><p><strong>Does it sometimes feel like playing a boardgame?</strong></p><p>Nope, never, it feels like it always has that we are playing a collective story. Sure combat has more boardgame elements, but that is meta-gaming fun, and then there is in-game fun.</p><p><strong>Do you change any of the rules?</strong></p><p>We have houserules, but the vast majority of rules stay the same, my houserules are:</p><ul> <li data-xf-list-type="ul">Powers can be divided up. What this means is, if someone wishes to only perform one aspect of a Power they can. Or, if they wish to *Use Power: Shifts, Move Action: Moves, Rest of Power: Attack* they can. I find this is really good at mixing things up and making fighting and other scenarios really cinematic. They use pg. 42, acrobatic stunts, etc. all the time now thanks to this.</li> <li data-xf-list-type="ul">Powers are fully usable in any context. So be it out-of-combat, a Skill Challenge, etc. This is already sorta a official rule, with Powers made for creatures being able to attack objects, etc. But I spell it out fully.</li> <li data-xf-list-type="ul">My Skill Challenges are handled with different mechanics for different events (though not too different).</li> <li data-xf-list-type="ul">XP is handled much differently, relying on not combat but character events to give out XP. When the character grows, you grow in Power.</li> <li data-xf-list-type="ul">Encounters become Per Scene and Dailies become Per Chapter. My games are more combat light, so this works to even it out.</li> <li data-xf-list-type="ul">I am very loose on Feats and requirements, such as non-Arcane taking Familiars.</li> <li data-xf-list-type="ul">Everyone receives a free Weapon/Implement Expertise Feat at Level 1 for free.</li> </ul></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4785839, member: 57894"] [B]What level are you?[/B] It fluctuates depending on which campaign my players are in. But averaging out probably 5ish. [B]How long do you play for?[/B] 6-8 hours. [B]How many combats do you play?[/B] 1-2 combats if combat heavy. Most games are investigative, I prefer the dramatic/action scenes to be non-combat a fair portion of the time, like say a chase scene. [B]How long do they take?[/B] Combat takes on average about 20-40 minutes to complete. [B]How many players do you play with?[/B] I have 4 players. [B]How long do you roelplay for outside of combat?[/B] Well we also roleplay in combat, but even in a combat heavy game, and with plenty of investigative work and dramatic scenes (Skill Challenges and such), basic roleplaying with no rolling of dice probably takes up 2/3rds of the game. [B]Does it sometimes feel like playing a boardgame?[/B] Nope, never, it feels like it always has that we are playing a collective story. Sure combat has more boardgame elements, but that is meta-gaming fun, and then there is in-game fun. [B]Do you change any of the rules?[/B] We have houserules, but the vast majority of rules stay the same, my houserules are: [LIST] [*]Powers can be divided up. What this means is, if someone wishes to only perform one aspect of a Power they can. Or, if they wish to *Use Power: Shifts, Move Action: Moves, Rest of Power: Attack* they can. I find this is really good at mixing things up and making fighting and other scenarios really cinematic. They use pg. 42, acrobatic stunts, etc. all the time now thanks to this. [*]Powers are fully usable in any context. So be it out-of-combat, a Skill Challenge, etc. This is already sorta a official rule, with Powers made for creatures being able to attack objects, etc. But I spell it out fully. [*]My Skill Challenges are handled with different mechanics for different events (though not too different). [*]XP is handled much differently, relying on not combat but character events to give out XP. When the character grows, you grow in Power. [*]Encounters become Per Scene and Dailies become Per Chapter. My games are more combat light, so this works to even it out. [*]I am very loose on Feats and requirements, such as non-Arcane taking Familiars. [*]Everyone receives a free Weapon/Implement Expertise Feat at Level 1 for free. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is playing 4e like for you?
Top