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What is playing 4e like for you?
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<blockquote data-quote="Scribble" data-source="post: 4786982" data-attributes="member: 23977"><p>In a session:</p><p></p><p><strong>-What level are you? </strong></p><p></p><p>I am the DM, but my players are 7th level.</p><p></p><p><strong>-How long do you play for?</strong></p><p></p><p>3-4 hours usually. </p><p></p><p><strong>-How many combats do you play?</strong></p><p></p><p>Ranges, sometimes 3-4 sometimes 1</p><p></p><p><strong>-How long do they take?</strong></p><p></p><p>Also varies. I've had short ones that last about 15 minutes, and long ones that go over an hour.</p><p></p><p><strong>-How many players do you play with?</strong></p><p></p><p>4 plus myself.</p><p><strong></strong></p><p><strong>-How long do you roelplay for outside of combat?</strong></p><p></p><p>Varies, no set time. I've had sessions so far that were 95% rp, and some that had only combat. Just depends on what's going on, and where the characters are.</p><p></p><p><strong>-Does it sometimes feel like playing a boardgame?</strong></p><p></p><p>No more so then any other RPG does. </p><p></p><p><strong>-Do you change any of the rules?</strong></p><p></p><p>Yes, I change/add rules, sometimes subtract rules, or modify what rules can do. </p><p></p><p></p><p></p><p></p><p>Does your DM vary the encounter difficulty? If not, he should. I've noticed easy encounters are still fun, and soak up some of the players resources, but are quick.</p><p></p><p></p><p></p><p>This is an interesting one because it's part of the whole role playing game thing. I think it makes combat more "real" to me. In a real fight, anyone who was smart and spends their time wandering dungeons and fighting crazy monsters would go ion with a team that works together, and uses good tactics, etc... Like a military unit. They do what they do, and are trained to do it well. Anything else is suicidal.</p><p></p><p>But in an RPG you might choose to play someone not quite s ell trained, or someone who just doesn't care. As a result you, the player, might know something is the right tactic, but your character might not or maybe doesn't care- whatever. Good role playing would dictate you play your character despite it being bad for the group. That's the character you chose to play, so play him , and deal with the repercussions. That's just part of the fun. (And part of what makes it different from other games.)</p><p></p><p></p><p></p><p>In the end if you want to hack the rules, I say go for it... But there are other ways to achieve what you want I think. </p><p></p><p>I also want to ask- Are all of your fights to the death? I thinka lot of people just get into a habit (I do to) of making every fight to the death, despite how unrealistic this is. </p><p></p><p>If someone is getting their buts kicked, they're most likely going to run away before they get killed. It's just the nature of life. That doesn't mean they won't try to come back later with a new plan, however.</p><p></p><p>"Realistic" combats should be fluid. The goblins might fight, realize they can't win, then run off, lick a few wounds, and plan another attack somewhere else down the road. They might not even heal their HP all the way (giving you a way to hack their HP total without just hacking the HP rules...)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4786982, member: 23977"] In a session: [B]-What level are you? [/B] I am the DM, but my players are 7th level. [B]-How long do you play for?[/B] 3-4 hours usually. [B]-How many combats do you play?[/B] Ranges, sometimes 3-4 sometimes 1 [B]-How long do they take?[/B] Also varies. I've had short ones that last about 15 minutes, and long ones that go over an hour. [B]-How many players do you play with?[/B] 4 plus myself. [B] -How long do you roelplay for outside of combat?[/B] Varies, no set time. I've had sessions so far that were 95% rp, and some that had only combat. Just depends on what's going on, and where the characters are. [B]-Does it sometimes feel like playing a boardgame?[/B] No more so then any other RPG does. [B]-Do you change any of the rules?[/B] Yes, I change/add rules, sometimes subtract rules, or modify what rules can do. Does your DM vary the encounter difficulty? If not, he should. I've noticed easy encounters are still fun, and soak up some of the players resources, but are quick. This is an interesting one because it's part of the whole role playing game thing. I think it makes combat more "real" to me. In a real fight, anyone who was smart and spends their time wandering dungeons and fighting crazy monsters would go ion with a team that works together, and uses good tactics, etc... Like a military unit. They do what they do, and are trained to do it well. Anything else is suicidal. But in an RPG you might choose to play someone not quite s ell trained, or someone who just doesn't care. As a result you, the player, might know something is the right tactic, but your character might not or maybe doesn't care- whatever. Good role playing would dictate you play your character despite it being bad for the group. That's the character you chose to play, so play him , and deal with the repercussions. That's just part of the fun. (And part of what makes it different from other games.) In the end if you want to hack the rules, I say go for it... But there are other ways to achieve what you want I think. I also want to ask- Are all of your fights to the death? I thinka lot of people just get into a habit (I do to) of making every fight to the death, despite how unrealistic this is. If someone is getting their buts kicked, they're most likely going to run away before they get killed. It's just the nature of life. That doesn't mean they won't try to come back later with a new plan, however. "Realistic" combats should be fluid. The goblins might fight, realize they can't win, then run off, lick a few wounds, and plan another attack somewhere else down the road. They might not even heal their HP all the way (giving you a way to hack their HP total without just hacking the HP rules...) [/QUOTE]
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