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What is playing 4e like for you?
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<blockquote data-quote="Amphimir Míriel" data-source="post: 4787039" data-attributes="member: 55933"><p>In a session:</p><p>- I have played in 3 campaigns all of them starting from 1st level. One of them is currently 4th level, another is 5th level and the other one ended at third (I co-DM the first one, and I was the only DM in the last one)</p><p>-We average 4 hours per session</p><p>-We have 1-3 combats per session, depending on how much RP and exploration there is</p><p>-Our combats take between 40 and 60 minutes</p><p>-4-6</p><p>-Depends... we have had 4 hour sessions with a single combat</p><p>-It only feels like a boardgame when everyone is tired and stops describing our attacks and moves. When we are on top of our game, it feels like the mother of all action-adventure movies.</p><p>-We haven't yet changed any rules per se, but when I DM, I try to do the following:</p><p></p><p>1.- Use a magnetic board for initiative and monster hp/condition tracking. <a href="http://paizo.com/store/paizo/gameMastery/accessories/v5748btpy7uvm" target="_blank">This one is very good</a>, but a small whiteboard will do.</p><p></p><p>2.- Use more low-level monsters, instead of fewer higher-level ones (this has been mentioned elsewhere)</p><p></p><p>3.- When the controllers and artillery are dead, and everybody's banging on the couple of remaining soldiers or brutes, who are barely bloodied, it is ok to have them drop on the next hit or three. If done correctly, the players won't even notice the fudge.</p><p></p><p>4.- Try to have intelligent monsters flee or surrender when it becomes obvious that they don't have a chance.</p><p></p><p>However, every group is different... Some like more combat, some enjoy entire sessions of pure roleplaying... YMMV and all that...</p></blockquote><p></p>
[QUOTE="Amphimir Míriel, post: 4787039, member: 55933"] In a session: - I have played in 3 campaigns all of them starting from 1st level. One of them is currently 4th level, another is 5th level and the other one ended at third (I co-DM the first one, and I was the only DM in the last one) -We average 4 hours per session -We have 1-3 combats per session, depending on how much RP and exploration there is -Our combats take between 40 and 60 minutes -4-6 -Depends... we have had 4 hour sessions with a single combat -It only feels like a boardgame when everyone is tired and stops describing our attacks and moves. When we are on top of our game, it feels like the mother of all action-adventure movies. -We haven't yet changed any rules per se, but when I DM, I try to do the following: 1.- Use a magnetic board for initiative and monster hp/condition tracking. [URL="http://paizo.com/store/paizo/gameMastery/accessories/v5748btpy7uvm"]This one is very good[/URL], but a small whiteboard will do. 2.- Use more low-level monsters, instead of fewer higher-level ones (this has been mentioned elsewhere) 3.- When the controllers and artillery are dead, and everybody's banging on the couple of remaining soldiers or brutes, who are barely bloodied, it is ok to have them drop on the next hit or three. If done correctly, the players won't even notice the fudge. 4.- Try to have intelligent monsters flee or surrender when it becomes obvious that they don't have a chance. However, every group is different... Some like more combat, some enjoy entire sessions of pure roleplaying... YMMV and all that... [/QUOTE]
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