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<blockquote data-quote="Clint_L" data-source="post: 8857287" data-attributes="member: 7035894"><p>They are calling it something: D&D. Honestly, did people even watch the OneD&D announcement? They will no longer be referring to it in the context of editions.</p><p></p><p>"...of course they want to have everyone rush out to replace there PHB/DMG/MM..." Why is this an "of course"? The whole point of moving away from editions is to move away from boom/bust cycles. Because when everyone feels pressured to "rush out to replace there PHB/DMG/MM," that's when you give folks a great jumping off place and wind up dividing your fan base, as we have seen happen repeatedly.</p><p></p><p>Instead of relying on having folks "rush out to replace" their books (or simply quitting instead, as often happens), the goal for D&D is to keep the core books evergreen, trading periodic booms for managed growth. Large corporations do not like to rely on a "rush" of business, they like to have well-established brands that they can build predictable budgets and investment around.</p><p></p><p>And we have emphatically not seen "whole new versions" of pretty much anything. We have seen exactly <em>one</em> new species mooted, Ardlings, and everything else is minor tweaks, compatible with the existing game. I have seen nothing in the test packets thus far that is more revolutionary than anything I saw in <em>Tasha's</em> or <em>Multiverse</em>.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8857287, member: 7035894"] They are calling it something: D&D. Honestly, did people even watch the OneD&D announcement? They will no longer be referring to it in the context of editions. "...of course they want to have everyone rush out to replace there PHB/DMG/MM..." Why is this an "of course"? The whole point of moving away from editions is to move away from boom/bust cycles. Because when everyone feels pressured to "rush out to replace there PHB/DMG/MM," that's when you give folks a great jumping off place and wind up dividing your fan base, as we have seen happen repeatedly. Instead of relying on having folks "rush out to replace" their books (or simply quitting instead, as often happens), the goal for D&D is to keep the core books evergreen, trading periodic booms for managed growth. Large corporations do not like to rely on a "rush" of business, they like to have well-established brands that they can build predictable budgets and investment around. And we have emphatically not seen "whole new versions" of pretty much anything. We have seen exactly [I]one[/I] new species mooted, Ardlings, and everything else is minor tweaks, compatible with the existing game. I have seen nothing in the test packets thus far that is more revolutionary than anything I saw in [I]Tasha's[/I] or [I]Multiverse[/I]. [/QUOTE]
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