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<blockquote data-quote="Mr. Beef" data-source="post: 3247999" data-attributes="member: 44124"><p>Ahh, now it clicks in my brain. I looked at it a long time ago after heraing how revolutionary it was and decided to check it out. It was a big yawner to me. D&D to me is always going to be a roll a D20 and add your bonuses to hit and then if you hit, roll your damage and add bonuses if any. WotC just streamlined things with 3.0, but there are a few things I want to add from AD&D that I liked and want to see in the game. Like bonus XP based on a certain numer on a stat starting at first level. Like for Rogues, if they got a Dexterity of 15 or higher at first level then you get a 5% or 10% bonus to XP because that's what a lot of Rogue skills require. </p><p></p><p></p><p></p><p>I'm sure they look good and are loaded with information, but I'm just barely scratching the surface with Mr. Cook's career. Now that he's leaving the gaming community I feel that I'm going to be missing something. Ptolus would be my first major purchase of something by Mr. Cook, and I want it to be good so I'm not left thinking, <em>"This guy's a hack."</em></p><p></p><p></p><p></p><p>I almost fell for Worlds Largest Dungeon to run in 2005, but I never got to purchase or DM it because I was working and never had the time to run anything let alone play anything. </p><p></p><p>It just seems that most dungeon crawls involve killing things and little roleplaying. A city setting allows the players to interact with NPC's and gives the DM something to do besides keep track of initiative count and monster hit points. As a player, the FR campaign that I was in in 2003 and 2004 was in Cormyr and the DM was good at giving the atmosphere of the city of Susail. I just like city settings because they allow players to play their characters like they want to instead of the one dimensional killing of monsters in dungeons.</p><p></p><p>Thank you Colonel.</p><p></p><p>Mr. Beef</p></blockquote><p></p>
[QUOTE="Mr. Beef, post: 3247999, member: 44124"] Ahh, now it clicks in my brain. I looked at it a long time ago after heraing how revolutionary it was and decided to check it out. It was a big yawner to me. D&D to me is always going to be a roll a D20 and add your bonuses to hit and then if you hit, roll your damage and add bonuses if any. WotC just streamlined things with 3.0, but there are a few things I want to add from AD&D that I liked and want to see in the game. Like bonus XP based on a certain numer on a stat starting at first level. Like for Rogues, if they got a Dexterity of 15 or higher at first level then you get a 5% or 10% bonus to XP because that's what a lot of Rogue skills require. I'm sure they look good and are loaded with information, but I'm just barely scratching the surface with Mr. Cook's career. Now that he's leaving the gaming community I feel that I'm going to be missing something. Ptolus would be my first major purchase of something by Mr. Cook, and I want it to be good so I'm not left thinking, [I]"This guy's a hack."[/I] I almost fell for Worlds Largest Dungeon to run in 2005, but I never got to purchase or DM it because I was working and never had the time to run anything let alone play anything. It just seems that most dungeon crawls involve killing things and little roleplaying. A city setting allows the players to interact with NPC's and gives the DM something to do besides keep track of initiative count and monster hit points. As a player, the FR campaign that I was in in 2003 and 2004 was in Cormyr and the DM was good at giving the atmosphere of the city of Susail. I just like city settings because they allow players to play their characters like they want to instead of the one dimensional killing of monsters in dungeons. Thank you Colonel. Mr. Beef [/QUOTE]
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