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What is Quality?
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<blockquote data-quote="LadyElect" data-source="post: 8641587" data-attributes="member: 7031965"><p>The perception of “quality” is and will always be a subjectivist concept, whether applied to D&D or any number of analogues already presented here—fashion/accessories, food/beverages, music. This is why dialogues from an objectivist perspective never truly resolve. Popularity exists as an abstraction of shared sensibility and perspective. Due to the nature of its enumerability, many lean on it as the closest thing to an objective resolution, but it still fails when individually contested. Similarly, a divergence of ideals by niche markets or individuals with field expertise/seniority are just as subject to scrutiny despite the perception of authority they may carry for others.</p><p></p><p>All that philosophizing is just to say it’s inherently fruitless to seek a resolution to this discussion. I like to take part regardless, personally.</p><p></p><p>5E has largely succeeded due to its palatability. It’s mathematically simple as far as user demand is concerned. The designers have continued to lean into its aspects of individualist expression within an era that thrives on having outlets for that. Early adoption and opinion boosted its self-supporting marketability and the streaming era has been a further boon in that regard.</p><p></p><p>Those are examples that at least help to account for its success for the popularity-as-quality crowd. The desirability of those and other aspects being contestable might be why others deny it.</p></blockquote><p></p>
[QUOTE="LadyElect, post: 8641587, member: 7031965"] The perception of “quality” is and will always be a subjectivist concept, whether applied to D&D or any number of analogues already presented here—fashion/accessories, food/beverages, music. This is why dialogues from an objectivist perspective never truly resolve. Popularity exists as an abstraction of shared sensibility and perspective. Due to the nature of its enumerability, many lean on it as the closest thing to an objective resolution, but it still fails when individually contested. Similarly, a divergence of ideals by niche markets or individuals with field expertise/seniority are just as subject to scrutiny despite the perception of authority they may carry for others. All that philosophizing is just to say it’s inherently fruitless to seek a resolution to this discussion. I like to take part regardless, personally. 5E has largely succeeded due to its palatability. It’s mathematically simple as far as user demand is concerned. The designers have continued to lean into its aspects of individualist expression within an era that thrives on having outlets for that. Early adoption and opinion boosted its self-supporting marketability and the streaming era has been a further boon in that regard. Those are examples that at least help to account for its success for the popularity-as-quality crowd. The desirability of those and other aspects being contestable might be why others deny it. [/QUOTE]
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