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General Tabletop Discussion
*Dungeons & Dragons
What is Quality?
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<blockquote data-quote="Helldritch" data-source="post: 8642170" data-attributes="member: 6855114"><p>Objective qualities about a physical product are easy to define.</p><p>Does it do what it is supposed to do?</p><p>Does it have a good expected life span?</p><p>Does it compare better than the competition?</p><p>And zounds of other qualities than can be measured such as : "Costs vs profits, amount of workers required, the materials needed (and their qualities), the energy required (electricity, steam), the dangers involved in creating the products (dangerous machines, chemical products needed to refine) and so on.</p><p></p><p>For an RPG. Some of the above can be used for the physical books. But most of the product is subjective by nature.</p><p>Art... subjective.</p><p>Rules... subjective.</p><p>Presentation... subjective.</p><p>The books themselves... Physical and this is the only thing which can be compared objectively.</p><p>Such as: The quality of the pages (whiteness, color holding capacity, roughness, lustrate, weigth and so on), the solidity of the cover, the way the pages are held together, the amount of pages, the ease of reference (index).</p><p></p><p>And if we stop at the objective parts only, we are literally judging a book by its cover. Which is something we do not want to do.</p><p></p><p>So to answer the OP, quality in judging an RPG is entirely and literally in the Eye of the Beholder. It is entirely subjective.</p><p>I know some movies that did not do well in cinema that are simply great to watch over and over again and some that won Oscars that I would simply fall asleep just starting to watch them. Some movies that cost hundreds of millions were flops and others that were on a budget made hundreds of millions in profits. So profits and sales are not necessarily a good indicator, but I do agree that it is one. But it is hardly the ultimate one.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8642170, member: 6855114"] Objective qualities about a physical product are easy to define. Does it do what it is supposed to do? Does it have a good expected life span? Does it compare better than the competition? And zounds of other qualities than can be measured such as : "Costs vs profits, amount of workers required, the materials needed (and their qualities), the energy required (electricity, steam), the dangers involved in creating the products (dangerous machines, chemical products needed to refine) and so on. For an RPG. Some of the above can be used for the physical books. But most of the product is subjective by nature. Art... subjective. Rules... subjective. Presentation... subjective. The books themselves... Physical and this is the only thing which can be compared objectively. Such as: The quality of the pages (whiteness, color holding capacity, roughness, lustrate, weigth and so on), the solidity of the cover, the way the pages are held together, the amount of pages, the ease of reference (index). And if we stop at the objective parts only, we are literally judging a book by its cover. Which is something we do not want to do. So to answer the OP, quality in judging an RPG is entirely and literally in the Eye of the Beholder. It is entirely subjective. I know some movies that did not do well in cinema that are simply great to watch over and over again and some that won Oscars that I would simply fall asleep just starting to watch them. Some movies that cost hundreds of millions were flops and others that were on a budget made hundreds of millions in profits. So profits and sales are not necessarily a good indicator, but I do agree that it is one. But it is hardly the ultimate one. [/QUOTE]
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