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What is Quality?
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<blockquote data-quote="FrogReaver" data-source="post: 8642613" data-attributes="member: 6795602"><p>I've been involved in tons of 5e rules disputes on these forums. I've seen countless twitter clarifications (and the clarification that twitter clarifications aren't official). I remember rules arguments for the dual wield hand crossbows, the hand crossbow and shield, the various twists they've done with shield master, the whole stealth - ignore the book, etc. </p><p></p><p>They may not have errated early, but they did countless rules tweets - often doubling down on unsensible readings of stuff.</p><p></p><p></p><p>I don't know that there are many 'contradictory' rules. But there are many very ambiguous ones.</p><p></p><p></p><p>a product can be popular and of low quality. Cheapness, accessibility, marketing can all drive popularity well beyond what a products quality is actually at.</p><p></p><p>Or they play because it's easily accessible, because their friends play it and like it and the sunk costs of changing systems both financially and time investment can be great deterents from change (especially since many other systems may be around the same quality as 5e D&D). </p><p></p><p>Same here, but I don't know it's universal.</p><p></p><p>I don't think your arguments make a good case for quality, but I think some others may.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8642613, member: 6795602"] I've been involved in tons of 5e rules disputes on these forums. I've seen countless twitter clarifications (and the clarification that twitter clarifications aren't official). I remember rules arguments for the dual wield hand crossbows, the hand crossbow and shield, the various twists they've done with shield master, the whole stealth - ignore the book, etc. They may not have errated early, but they did countless rules tweets - often doubling down on unsensible readings of stuff. I don't know that there are many 'contradictory' rules. But there are many very ambiguous ones. a product can be popular and of low quality. Cheapness, accessibility, marketing can all drive popularity well beyond what a products quality is actually at. Or they play because it's easily accessible, because their friends play it and like it and the sunk costs of changing systems both financially and time investment can be great deterents from change (especially since many other systems may be around the same quality as 5e D&D). Same here, but I don't know it's universal. I don't think your arguments make a good case for quality, but I think some others may. [/QUOTE]
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