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<blockquote data-quote="Helldritch" data-source="post: 8643102" data-attributes="member: 6855114"><p>Nahhhhh...</p><p>A rule can be perfectly valid as is. But if a table uses optional rules to make thing "deadlier" as we do. The rule needs a bit of a tweak. If we were to play the game right from the bat as presented in the PHB, we would not change one IOTA of that rule. But since we do play with optional rules (found in the DMG) we had to adapt the concentration rule to reflect our choices.</p><p>In our Friday Night Dungeon (exhibit at our hobby store), we play the concentration rule exactly as presented in the PHB. This is a must as we present the game as it is presented in the PHB so that every attendant will be able to relate to how we play. In our "normal" games however, we changed the concentration rule a wee bit to allow some spells to be a little bit more lethal while respecting the intent.</p><p></p><p>This is in complete opposition with, let's say... the beast master. Even in our exhibit, we found that the beast master companion was worthless. So we changed how the companion would play. Now ordering the companion is a bonus action and the companion will carry out the order until either the order can not be applied anymore (the target is dead) or a new order is issued. This leaves the ranger with his bonus action free on subsequent rounds. This is an example of a rule that clearly did not worked out as intended. TCoE pick on the beast master is not to our tastes so we kept our rule.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8643102, member: 6855114"] Nahhhhh... A rule can be perfectly valid as is. But if a table uses optional rules to make thing "deadlier" as we do. The rule needs a bit of a tweak. If we were to play the game right from the bat as presented in the PHB, we would not change one IOTA of that rule. But since we do play with optional rules (found in the DMG) we had to adapt the concentration rule to reflect our choices. In our Friday Night Dungeon (exhibit at our hobby store), we play the concentration rule exactly as presented in the PHB. This is a must as we present the game as it is presented in the PHB so that every attendant will be able to relate to how we play. In our "normal" games however, we changed the concentration rule a wee bit to allow some spells to be a little bit more lethal while respecting the intent. This is in complete opposition with, let's say... the beast master. Even in our exhibit, we found that the beast master companion was worthless. So we changed how the companion would play. Now ordering the companion is a bonus action and the companion will carry out the order until either the order can not be applied anymore (the target is dead) or a new order is issued. This leaves the ranger with his bonus action free on subsequent rounds. This is an example of a rule that clearly did not worked out as intended. TCoE pick on the beast master is not to our tastes so we kept our rule. [/QUOTE]
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