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<blockquote data-quote="Oofta" data-source="post: 8643985" data-attributes="member: 6801845"><p>When it comes to the stealth rules, it's a prime example of how difficult it is to have a conversation. You say they are not well designed because you don't personally care for them. I like the approach. Unlike previous editions, nobody I've ever played with (which has been quite a few over the course of the game) has ever complained about them.</p><p></p><p>Now you can say "no appeal to authority", "apocryphal evidence doesn't count" and so on. But why is your opinion any more valid than the opinion of myself, the dozens of people I've played with, the people that participated in the playtest or the development team? They had more concrete stealth rules. They chose not to use them and go with what we have now. It's a prime example of rulings over rules, the game <em>can't</em> cover every situation and when they try to get explicit it's a never ending rabbit hole of clarifications.</p><p></p><p>The fact that you don't personally like a rule does not make it bad design for anyone else than you.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8643985, member: 6801845"] When it comes to the stealth rules, it's a prime example of how difficult it is to have a conversation. You say they are not well designed because you don't personally care for them. I like the approach. Unlike previous editions, nobody I've ever played with (which has been quite a few over the course of the game) has ever complained about them. Now you can say "no appeal to authority", "apocryphal evidence doesn't count" and so on. But why is your opinion any more valid than the opinion of myself, the dozens of people I've played with, the people that participated in the playtest or the development team? They had more concrete stealth rules. They chose not to use them and go with what we have now. It's a prime example of rulings over rules, the game [I]can't[/I] cover every situation and when they try to get explicit it's a never ending rabbit hole of clarifications. The fact that you don't personally like a rule does not make it bad design for anyone else than you. [/QUOTE]
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