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What is Quality?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8644646" data-attributes="member: 6790260"><p>Yes. Because popularity does not equal quality. That's one of the core points of the thread.</p><p></p><p>Digital watches are superior to pure analog watches in most respects: cheaper, easier to use, easier to read, easier to make, almost always more accurate, etc. I still love mechanical watches, particularly pocketwatches which let you see parts of the movement artfully displayed. I find them beautiful, even mesmerizing. But if the point of the watch is to perform the function of accurately and unambiguously telling the time, reliably, with minimal maintenance or replacement cost, then digital watches are clearly superior to mechanical watches, full stop.</p><p></p><p></p><p>My point was more that "evocativeness" didn't HAVE to come at the cost of sacrificing a lot of clarity. 5e took the easy way out, going back to the old way of doing things. And we are now seeing that they're not entirely happy about that choice, what with things like the changes to monster stat blocks to make them more clear and utilitarian even if that might come at a slight cost to "evocativeness."</p><p></p><p></p><p>Video game fans often demand the paradoxical mix of "change nothing so I get the exact same experience as before" and "add lots of new things so I feel my money was well spent, rather than just feeling like you sold me the same game twice."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8644646, member: 6790260"] Yes. Because popularity does not equal quality. That's one of the core points of the thread. Digital watches are superior to pure analog watches in most respects: cheaper, easier to use, easier to read, easier to make, almost always more accurate, etc. I still love mechanical watches, particularly pocketwatches which let you see parts of the movement artfully displayed. I find them beautiful, even mesmerizing. But if the point of the watch is to perform the function of accurately and unambiguously telling the time, reliably, with minimal maintenance or replacement cost, then digital watches are clearly superior to mechanical watches, full stop. My point was more that "evocativeness" didn't HAVE to come at the cost of sacrificing a lot of clarity. 5e took the easy way out, going back to the old way of doing things. And we are now seeing that they're not entirely happy about that choice, what with things like the changes to monster stat blocks to make them more clear and utilitarian even if that might come at a slight cost to "evocativeness." Video game fans often demand the paradoxical mix of "change nothing so I get the exact same experience as before" and "add lots of new things so I feel my money was well spent, rather than just feeling like you sold me the same game twice." [/QUOTE]
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