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What is Quality?
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<blockquote data-quote="Willie the Duck" data-source="post: 8644683" data-attributes="member: 6799660"><p>Breeds of car? Is... is that how you think cars are made?</p><p><span style="font-size: 9px"><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </span></p><p></p><p>Indeed. I certainly think 5e is a good product, but I don't even know where to begin jumping on to that conversation for want it accidentally getting muddled in the fallacious argument (yes, the onetime I want the thread-derail to succeed). </p><p></p><p>There's also the issue that there can be things that "car guys" prefer that detract from the car experience for anyone who isn't a car guy. My dad was a car guy of the 50/60s, and he sometimes waxes ecstatically about little touches that his favorite cars had -- little sliders that let you adjust both the heat that your heater put out, and which vents it came out of, but the admixture of inside and outside air, and so on; variable clutch this and that, transmission whatsits (I'm showing how much I paid attention, aren't I?), and so forth. All of those went to the wayside, apparently, because the average driver didn't want to futz with them (the experience was actually worse for them). </p><p></p><p>This might be a corollary. The same reason that people might prefer* the mongrel beast like D&D to the different TTRPGs which are purer examples of a given design aesthetic (be that GURPS or Fate or Dramasystem or whatnot). </p><p><span style="font-size: 9px">*beyond overall popularity/ease of finding a group/etc.</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8644683, member: 6799660"] Breeds of car? Is... is that how you think cars are made? [SIZE=1]:p [/SIZE] Indeed. I certainly think 5e is a good product, but I don't even know where to begin jumping on to that conversation for want it accidentally getting muddled in the fallacious argument (yes, the onetime I want the thread-derail to succeed). There's also the issue that there can be things that "car guys" prefer that detract from the car experience for anyone who isn't a car guy. My dad was a car guy of the 50/60s, and he sometimes waxes ecstatically about little touches that his favorite cars had -- little sliders that let you adjust both the heat that your heater put out, and which vents it came out of, but the admixture of inside and outside air, and so on; variable clutch this and that, transmission whatsits (I'm showing how much I paid attention, aren't I?), and so forth. All of those went to the wayside, apparently, because the average driver didn't want to futz with them (the experience was actually worse for them). This might be a corollary. The same reason that people might prefer* the mongrel beast like D&D to the different TTRPGs which are purer examples of a given design aesthetic (be that GURPS or Fate or Dramasystem or whatnot). [SIZE=1]*beyond overall popularity/ease of finding a group/etc.[/SIZE] [/QUOTE]
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