Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is Quality?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8644713" data-attributes="member: 6790260"><p>How is it not easier to add ambiguity than to remove it?</p><p></p><p>Throw in more randomized actions: recharges, effects that vary wildly based on random die rolls, effects that have a chance to split the party so their synergy no longer applies (e.g. raising walls so they can no longer see one another). Randomize HP values, or other statistics if you feel like it. Roll a d6: 1-2 means reduce HP, 3-4 means keep it the same, 5-6 means raise it. Then roll some amount of dice (perhaps picking an arbitrary number of d6 out of a bag) and apply them as needed.</p><p></p><p>I could almost certainly write a full page (or more) on tools of this kind to make it harder to predict how things will go. You will, of course, be inviting more PC deaths and TPKs as a direct consequence, but I presume that that is a desired element here (otherwise you'd be wanting ambiguity and yet also wanting certainty which...doesn't work). Or I could just refer you to the "Nastier Specials" examples in 13th Age (sadly, I don't think there's a database of these, but it would be super cool if there <em>was</em> such a thing.)</p><p></p><p>In order to <em>remove</em> baked-in ambiguity, you'd have to rewrite most monsters from the ground up. That's a huge ask. Adding a couple quirks to any given monster is perhaps five minutes' effort. Rewriting the MM would take ages. I don't see how there's <em>any</em> way to argue that the above is even remotely the same level of effort. Yes, it will still be AN effort. Obviously. If you're playing a system that doesn't do everything literally exactly the way you want it, you're going to have to put in some effort, that's how this works. But all efforts are not created equal.</p><p></p><p></p><p>Do you think RPGs are valued purely as decorative accessories, to be fashionable or eye-catching, and not as (abstract) devices designed to perform a function?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8644713, member: 6790260"] How is it not easier to add ambiguity than to remove it? Throw in more randomized actions: recharges, effects that vary wildly based on random die rolls, effects that have a chance to split the party so their synergy no longer applies (e.g. raising walls so they can no longer see one another). Randomize HP values, or other statistics if you feel like it. Roll a d6: 1-2 means reduce HP, 3-4 means keep it the same, 5-6 means raise it. Then roll some amount of dice (perhaps picking an arbitrary number of d6 out of a bag) and apply them as needed. I could almost certainly write a full page (or more) on tools of this kind to make it harder to predict how things will go. You will, of course, be inviting more PC deaths and TPKs as a direct consequence, but I presume that that is a desired element here (otherwise you'd be wanting ambiguity and yet also wanting certainty which...doesn't work). Or I could just refer you to the "Nastier Specials" examples in 13th Age (sadly, I don't think there's a database of these, but it would be super cool if there [I]was[/I] such a thing.) In order to [I]remove[/I] baked-in ambiguity, you'd have to rewrite most monsters from the ground up. That's a huge ask. Adding a couple quirks to any given monster is perhaps five minutes' effort. Rewriting the MM would take ages. I don't see how there's [I]any[/I] way to argue that the above is even remotely the same level of effort. Yes, it will still be AN effort. Obviously. If you're playing a system that doesn't do everything literally exactly the way you want it, you're going to have to put in some effort, that's how this works. But all efforts are not created equal. Do you think RPGs are valued purely as decorative accessories, to be fashionable or eye-catching, and not as (abstract) devices designed to perform a function? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is Quality?
Top