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What is Quality?
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<blockquote data-quote="Irlo" data-source="post: 8645140" data-attributes="member: 7028372"><p>[USER=23751]@Maxperson[/USER] got to the point I was skirting around earlier but that I didn't express very well. When we assess the overall quality of a thing, we are looking at an array of particular aspects in combination. Some of those aspects can be objectively measured -- reliability or fuel efficiency of a vehicle, or the nutritional value of a hamburger, or its cost. Some of those aspects are subjective -- aesthetics of a car's design, comfort of the seats, or the appeal of the smell of the burger. </p><p></p><p>What is also subjective is which array of aspects we value and weigh more highly than others. </p><p></p><p>Expert opinions from trained and informed sources are invaluable to gauge particular aspects of a thing, and those opinions might even convince us to value more highly aspects of a thing that we hadn't considered important before, but we can say for ourselves -- and not for anyone else -- if reliability and safety are better indicators of quality than performance and speed. </p><p></p><p>In the case of an RPG, there are I think few aspects that are objectively measurable. We can, like many have done in this thread, talk about what aspects of a game we value that informs our assessment of the quality of the game, but we're unlikely to come to consensus. We can suggest that high popularity is an objective measure that indicates that the game has many aspects that meet the criteria of a lot of people, but that won't convince everyone that it's a quality game.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8645140, member: 7028372"] [USER=23751]@Maxperson[/USER] got to the point I was skirting around earlier but that I didn't express very well. When we assess the overall quality of a thing, we are looking at an array of particular aspects in combination. Some of those aspects can be objectively measured -- reliability or fuel efficiency of a vehicle, or the nutritional value of a hamburger, or its cost. Some of those aspects are subjective -- aesthetics of a car's design, comfort of the seats, or the appeal of the smell of the burger. What is also subjective is which array of aspects we value and weigh more highly than others. Expert opinions from trained and informed sources are invaluable to gauge particular aspects of a thing, and those opinions might even convince us to value more highly aspects of a thing that we hadn't considered important before, but we can say for ourselves -- and not for anyone else -- if reliability and safety are better indicators of quality than performance and speed. In the case of an RPG, there are I think few aspects that are objectively measurable. We can, like many have done in this thread, talk about what aspects of a game we value that informs our assessment of the quality of the game, but we're unlikely to come to consensus. We can suggest that high popularity is an objective measure that indicates that the game has many aspects that meet the criteria of a lot of people, but that won't convince everyone that it's a quality game. [/QUOTE]
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