Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is Quality?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8645478" data-attributes="member: 6790260"><p>And when I tried to assert that one of the central purposes of a clock is to be a tool (for telling time), feathers flew and people acted like I was mocking clocks. Imagine the furor if I had skipped the analogy and stated that tabletop roleplaying games had a central purpose of being tools for producing certain experiences!</p><p></p><p></p><p>We're seeing an equivocation fallacy across this thread. "Quality," in the singular, is being used in its general sense of <em>excellence</em> or <em>superiority</em>, and "qualities," in the plural (and occasionally singular, but usually plural), is being used in its sense as <em>characteristic</em> or <em>feature</em>.</p><p></p><p>Oofta is relying on extrinsic factors like popularity or sales as a method of determining intrinsic factors like excellence or superiority. This is faulty reasoning. There are many, many reasons why an extrinsic factor like sales or popularity might be sky high that have nothing to do with the intrinsic factors at all. (Consider the dominance of Facebook vs the "quality" of their services...) Likewise, excellent intrinsic factors may in fact actually reduce the popularity or sales of a product, sometimes by intent, sometimes not. (Prego in the 80s had an objectively superior spaghetti sauce on several metrics, but was lagging Ragu heavily; they attained market dominance by offering a new, parallel product, Extra Chunky sauce, and kicking off the horizontal market segmentation blitz.)</p><p></p><p>That this is faulty reasoning <em>does not mean</em> that the conclusion ("5e has excellent intrinsic qualities") is incorrect. It just does not establish that it IS correct. I attempted, early on, to give my analysis—necessarily in part subjective—of why I feel 5e has not actually achieved the level of intrinsic excellence Oofta claims it has, while still recognizing that it does in fact have good intrinsic components. My analysis was largely ignored, and definitely ignored by Oofta personally. My assumption is that they have chosen simply not to respond to my posts, hence I have tried to avoid directly quoting them, or even referencing them if possible, out of respect for their (apparent) desire not to interact with me.</p><p></p><p></p><p>See above. This shift has been present throughout the thread.</p><p></p><p></p><p>If the standard is such that literally absolutely all games meet it simply by being created, <em>it is an objectively useless standard.</em> A thing which fails to meet the standard of "can possibly be used under some circumstance" cannot possibly merit the term "game." A thing which literally <em>prevents</em> people from having fun while using it, I.e. something which literally makes it impossible for ANY user to have fun while using it, is not only not deserving of the title "game," but actively dangerous to human existence and possibly meriting research as a weapon of psychological warfare.</p><p></p><p>Your stated purpose for games is unacceptable. You have instead identified absolute minimum requirements for something to qualify as a game in the first place. What, then, is the purpose of something that (a) actually can be used at least some of the time and (b) permits its users to enjoy its use?</p><p></p><p>I of course have my own answers, but I would like to hear your thoughts first.</p><p></p><p></p><p>I am breaking my "generally avoid quoting Oofta" pattern noted above to respond to this for the following reasons:</p><p></p><p>1. This is again a conflation of extrinsic characteristics (low production cost, patterns of behavior, sales) for intrinsic characteristics (excellence, efficacy, cohesion, etc.) This conflation is the problem. You will never get people to grant that extrinsic characteristics <em>equal</em> intrinsic ones.</p><p>2. You will at most get people to agree that the extrinsic characteristics exist, and that one possible explanation for them is the existence of certain intrinsic characteristics, but that other, equally-valid (and debatably more likely) explanations exist. Such as external situational factors, coincidental alignment of events, or historical influences. IOW, even with this slightly less strong claim, people are going to criticize the claim that popularity (or sales or growth or whatever other extrinsic characteristics) is the <em>best</em> measure we have.</p><p></p><p></p><p>Not gonna lie, "you need to provide links, while I just need to make vague references" doesn't exactly speak well of your position here. But that might just be because I've had personal issues with a family member who makes strong claims and tells me to look it up when I challenge them...and then also tells me to show evidence of my own counterclaims, rather than being willing to look up what I say is common knowledge.</p><p></p><p></p><p>OUTs have little to no "mechanics" to them. So I'm not entirely sure what you mean by that side of things. They're literally just meant to give each character a quirk, something that makes them stand out a little. E.g. "I have six fingers on my right hand" is a perfectly acceptable OUT (though it might make the son of a certain deceased swordsmith hunt you down and deliver a prepared speech before killing you.)</p><p></p><p>As for the escalation die, I honestly have no idea whatsoever how that counts as a narrative mechanic. It's actually trying for a bit of verisimilitude in the face of degenerate strategies engendered by the combat system of D&D-related games. Specifically, it is a tool for discouraging constant, repeated use of "nova" tactics (which in general are not tactically ideal in absolutely all "realistic" combat situations). This pushes players to consider a wider array of approaches, and to fear the initial stages of combat where they may not yet have the ability to bring their full strength to bear.</p><p></p><p>Now, as you said, it smells too much of 4e to you, and there's really nothing that can be done about that. It was made by Heinsoo, it has Heinsoo a design sentiments. But if "narrative" mechanics were the only issue, I would say your concerns were misplaced.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8645478, member: 6790260"] And when I tried to assert that one of the central purposes of a clock is to be a tool (for telling time), feathers flew and people acted like I was mocking clocks. Imagine the furor if I had skipped the analogy and stated that tabletop roleplaying games had a central purpose of being tools for producing certain experiences! We're seeing an equivocation fallacy across this thread. "Quality," in the singular, is being used in its general sense of [I]excellence[/I] or [I]superiority[/I], and "qualities," in the plural (and occasionally singular, but usually plural), is being used in its sense as [I]characteristic[/I] or [I]feature[/I]. Oofta is relying on extrinsic factors like popularity or sales as a method of determining intrinsic factors like excellence or superiority. This is faulty reasoning. There are many, many reasons why an extrinsic factor like sales or popularity might be sky high that have nothing to do with the intrinsic factors at all. (Consider the dominance of Facebook vs the "quality" of their services...) Likewise, excellent intrinsic factors may in fact actually reduce the popularity or sales of a product, sometimes by intent, sometimes not. (Prego in the 80s had an objectively superior spaghetti sauce on several metrics, but was lagging Ragu heavily; they attained market dominance by offering a new, parallel product, Extra Chunky sauce, and kicking off the horizontal market segmentation blitz.) That this is faulty reasoning [I]does not mean[/I] that the conclusion ("5e has excellent intrinsic qualities") is incorrect. It just does not establish that it IS correct. I attempted, early on, to give my analysis—necessarily in part subjective—of why I feel 5e has not actually achieved the level of intrinsic excellence Oofta claims it has, while still recognizing that it does in fact have good intrinsic components. My analysis was largely ignored, and definitely ignored by Oofta personally. My assumption is that they have chosen simply not to respond to my posts, hence I have tried to avoid directly quoting them, or even referencing them if possible, out of respect for their (apparent) desire not to interact with me. See above. This shift has been present throughout the thread. If the standard is such that literally absolutely all games meet it simply by being created, [I]it is an objectively useless standard.[/I] A thing which fails to meet the standard of "can possibly be used under some circumstance" cannot possibly merit the term "game." A thing which literally [I]prevents[/I] people from having fun while using it, I.e. something which literally makes it impossible for ANY user to have fun while using it, is not only not deserving of the title "game," but actively dangerous to human existence and possibly meriting research as a weapon of psychological warfare. Your stated purpose for games is unacceptable. You have instead identified absolute minimum requirements for something to qualify as a game in the first place. What, then, is the purpose of something that (a) actually can be used at least some of the time and (b) permits its users to enjoy its use? I of course have my own answers, but I would like to hear your thoughts first. I am breaking my "generally avoid quoting Oofta" pattern noted above to respond to this for the following reasons: 1. This is again a conflation of extrinsic characteristics (low production cost, patterns of behavior, sales) for intrinsic characteristics (excellence, efficacy, cohesion, etc.) This conflation is the problem. You will never get people to grant that extrinsic characteristics [I]equal[/I] intrinsic ones. 2. You will at most get people to agree that the extrinsic characteristics exist, and that one possible explanation for them is the existence of certain intrinsic characteristics, but that other, equally-valid (and debatably more likely) explanations exist. Such as external situational factors, coincidental alignment of events, or historical influences. IOW, even with this slightly less strong claim, people are going to criticize the claim that popularity (or sales or growth or whatever other extrinsic characteristics) is the [I]best[/I] measure we have. Not gonna lie, "you need to provide links, while I just need to make vague references" doesn't exactly speak well of your position here. But that might just be because I've had personal issues with a family member who makes strong claims and tells me to look it up when I challenge them...and then also tells me to show evidence of my own counterclaims, rather than being willing to look up what I say is common knowledge. OUTs have little to no "mechanics" to them. So I'm not entirely sure what you mean by that side of things. They're literally just meant to give each character a quirk, something that makes them stand out a little. E.g. "I have six fingers on my right hand" is a perfectly acceptable OUT (though it might make the son of a certain deceased swordsmith hunt you down and deliver a prepared speech before killing you.) As for the escalation die, I honestly have no idea whatsoever how that counts as a narrative mechanic. It's actually trying for a bit of verisimilitude in the face of degenerate strategies engendered by the combat system of D&D-related games. Specifically, it is a tool for discouraging constant, repeated use of "nova" tactics (which in general are not tactically ideal in absolutely all "realistic" combat situations). This pushes players to consider a wider array of approaches, and to fear the initial stages of combat where they may not yet have the ability to bring their full strength to bear. Now, as you said, it smells too much of 4e to you, and there's really nothing that can be done about that. It was made by Heinsoo, it has Heinsoo a design sentiments. But if "narrative" mechanics were the only issue, I would say your concerns were misplaced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is Quality?
Top