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What is Quality?
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<blockquote data-quote="Oofta" data-source="post: 8645911" data-attributes="member: 6801845"><p>If brand name recognition, hype and advertising were all that was needed to make a product popular we'd all be sipping new Cokes while getting directions from our Google Glass while riding our Segway to the local Borders. Maybe the Oldsmobile is in the shop and we should check our Apple Newton for when it's going to be fixed or call on our Google Phone.</p><p></p><p>Branding and advertising doesn't automatically mean success, many products have been pushed by big names with plenty of backing but failed because they failed to meet the needs of the target audience. Whether they were technically sound did not matter, I don't think they were quality products.</p><p></p><p>That's all I was trying to say. Past performance does not guarantee future performance. If 5E were low quality it would not be successful, since it is successful it follows that it is a quality product.</p><p></p><p>But the thread is not a manifesto of why I think 5E is a quality product, it's a question. What is quality? I can judge whether 5E is a quality product for me. I believe it is because I have no problem finding players or joining games that people enjoy and have a minimum of complaints about the system. How do you define it? I have a premise, a way of measuring the collective subjective experience that I think works. Do you have a better way of judging quality? Something other than saying it's impossible because you compare two products that target completely unrelated markets?</p></blockquote><p></p>
[QUOTE="Oofta, post: 8645911, member: 6801845"] If brand name recognition, hype and advertising were all that was needed to make a product popular we'd all be sipping new Cokes while getting directions from our Google Glass while riding our Segway to the local Borders. Maybe the Oldsmobile is in the shop and we should check our Apple Newton for when it's going to be fixed or call on our Google Phone. Branding and advertising doesn't automatically mean success, many products have been pushed by big names with plenty of backing but failed because they failed to meet the needs of the target audience. Whether they were technically sound did not matter, I don't think they were quality products. That's all I was trying to say. Past performance does not guarantee future performance. If 5E were low quality it would not be successful, since it is successful it follows that it is a quality product. But the thread is not a manifesto of why I think 5E is a quality product, it's a question. What is quality? I can judge whether 5E is a quality product for me. I believe it is because I have no problem finding players or joining games that people enjoy and have a minimum of complaints about the system. How do you define it? I have a premise, a way of measuring the collective subjective experience that I think works. Do you have a better way of judging quality? Something other than saying it's impossible because you compare two products that target completely unrelated markets? [/QUOTE]
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