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What is "railroading" to you (as a player)?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9855324" data-attributes="member: 710"><p>It never occured to me that the plot "your stuff got stolen" was particularly common, I've not had any adventures involving that yet. I definitely do not like that premise if that's a pre-ordained plot. If it occurs by happenstance because some thief really used his thievery skill succesfully in some plausible scenario, I could probably accept that. But even then, I also had stuff like rust monsters and similar "gotcha" moments. But as an adventuring premise - the stuff should be stolen by some NPC and we care about the NPC or something like that. Taking stuff from my character feels too intrusive.</p><p></p><p>I don't even care if you call it "railroading" or "violation" or those words sound too harsh to you or just mean something else for you. I don't like it. I'd not neccessarily raise a stink about it, that depends on context (and mood?). I don't think the important thing is what you call it here, the important thing is how it makes me feel. It feels like an intrusive removal of my agency as player. I feel like the stuff my character has is something that I am in control of, that is under my purview, I decide when and how to use such stuff. If someone else gets to take over control of a part of this, I need to feel that I have some agency about it, that there is stuff that I can know I can try to do. (Even if in the end, the dice say no).</p><p>Someone casting a Dominate Person spell on me and I fail the saving throw - at least I knew beforehand this was possible, since I knwo such magic exists, and I had a chance to resist.</p><p></p><p>I'd probably reacted a lot more favorable to such a situation if instead of stuff being gone, an illusion appears and says: "Currently outgoing planar travel is blocked for security reasons, we apologize for the inconvenience. Until this ongoing situation is resolved, we ask for you patience. If you think you recieved this message in error or have an urgent travel need, please contact your nearest Winter Court representative and ask for an exemption voucher" (and the spell probably doesn't go expended). Some might still find that railroady, though. </p><p></p><p>It probably woud also still be good if they had known before entering the Feywild, that most planar travel options are blocked off everywhere due to some "ongoing fey court matter" (not just in the immediate vicinity of the place the entered), it might have east things better. Then they chose to risk being stuck, knowing that there regular options wouldn't work.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9855324, member: 710"] It never occured to me that the plot "your stuff got stolen" was particularly common, I've not had any adventures involving that yet. I definitely do not like that premise if that's a pre-ordained plot. If it occurs by happenstance because some thief really used his thievery skill succesfully in some plausible scenario, I could probably accept that. But even then, I also had stuff like rust monsters and similar "gotcha" moments. But as an adventuring premise - the stuff should be stolen by some NPC and we care about the NPC or something like that. Taking stuff from my character feels too intrusive. I don't even care if you call it "railroading" or "violation" or those words sound too harsh to you or just mean something else for you. I don't like it. I'd not neccessarily raise a stink about it, that depends on context (and mood?). I don't think the important thing is what you call it here, the important thing is how it makes me feel. It feels like an intrusive removal of my agency as player. I feel like the stuff my character has is something that I am in control of, that is under my purview, I decide when and how to use such stuff. If someone else gets to take over control of a part of this, I need to feel that I have some agency about it, that there is stuff that I can know I can try to do. (Even if in the end, the dice say no). Someone casting a Dominate Person spell on me and I fail the saving throw - at least I knew beforehand this was possible, since I knwo such magic exists, and I had a chance to resist. I'd probably reacted a lot more favorable to such a situation if instead of stuff being gone, an illusion appears and says: "Currently outgoing planar travel is blocked for security reasons, we apologize for the inconvenience. Until this ongoing situation is resolved, we ask for you patience. If you think you recieved this message in error or have an urgent travel need, please contact your nearest Winter Court representative and ask for an exemption voucher" (and the spell probably doesn't go expended). Some might still find that railroady, though. It probably woud also still be good if they had known before entering the Feywild, that most planar travel options are blocked off everywhere due to some "ongoing fey court matter" (not just in the immediate vicinity of the place the entered), it might have east things better. Then they chose to risk being stuck, knowing that there regular options wouldn't work. [/QUOTE]
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