Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrimCo" data-source="post: 9855978" data-attributes="member: 7044462"><p>I get that some people really don't like premise of their belongings getting stolen. It's not everybody's cup of tea. Same with getting captured, getting their items destroyed, mind controled etc. On the other hand, there is chunk of people who don't mind that as adventure hook. Pretty much all my friends and acquaintances that play D&D and myself fall into that cattegory. Double so if item stolen is start of the adventure. It's just preference thing. </p><p></p><p>Long post was about core premise and game play loop. Item x gets stolen (from PC, from friendly NPC), PC snoop around to find out who took it and where, PCs go there, retrieve item or die trying. Same game play loop is for MacGuffin search quests. They find out about it, they snoop around to find where it is, they go there, retrieve it or die trying. Oh, and MacGuffin getting stolen from party when they rest in "safe" space is classic hurdle that get's thrown in for good measure. It's game play loop repeat essentially. </p><p></p><p>I personally don't find anything wrong with OP's adventure framing. Hell, to me, that sounds like solid frame for start of adventure in new place. I would rather have DM paint big signposts "Adventure this way" and "this is quest" wow question marks on NPCs than just DM saying "Ok guys, here you are, what you do?" and then procede to waste half an hour of session figuring out what the hell we are going to do. Some people like that open player driven style more. Great for them. In the end, every DM knows his group best, knows their play style, knows how sensitive they are to losing player agency, what they don't like etc.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9855978, member: 7044462"] I get that some people really don't like premise of their belongings getting stolen. It's not everybody's cup of tea. Same with getting captured, getting their items destroyed, mind controled etc. On the other hand, there is chunk of people who don't mind that as adventure hook. Pretty much all my friends and acquaintances that play D&D and myself fall into that cattegory. Double so if item stolen is start of the adventure. It's just preference thing. Long post was about core premise and game play loop. Item x gets stolen (from PC, from friendly NPC), PC snoop around to find out who took it and where, PCs go there, retrieve item or die trying. Same game play loop is for MacGuffin search quests. They find out about it, they snoop around to find where it is, they go there, retrieve it or die trying. Oh, and MacGuffin getting stolen from party when they rest in "safe" space is classic hurdle that get's thrown in for good measure. It's game play loop repeat essentially. I personally don't find anything wrong with OP's adventure framing. Hell, to me, that sounds like solid frame for start of adventure in new place. I would rather have DM paint big signposts "Adventure this way" and "this is quest" wow question marks on NPCs than just DM saying "Ok guys, here you are, what you do?" and then procede to waste half an hour of session figuring out what the hell we are going to do. Some people like that open player driven style more. Great for them. In the end, every DM knows his group best, knows their play style, knows how sensitive they are to losing player agency, what they don't like etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
Top