Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 9856041" data-attributes="member: 6901101"><p>That is unfortunate that he said, "locked down." He also said, "closing gates." He also said, "using magic to steal tuning forks from those arriving." Only later did he state there were plenty of ways off. That scenario he is describing does not sound at all like people have permission to just leave. The Winter Court is trying to take hold of the Feywild. </p><p></p><p>And again, that is not a problem. Sounds fun to me. But if its just: "Hey, you are in the Feywild, yet like normal, all the other pathways to leave are open," then it isn't really an adventure is it. There is no inciting incident outside of having a couple tuning forks stolen. And that's the thing, you can't have it both ways. It's either an adventure and you are trying to get out of the Feywild to finish your quest, or it is a chance to do some Feywild shopping. Which is it?</p><p></p><p>I agree with you. The players can suggest all those things. But that doesn't negate my claim that they are doing something until the DM's whims are placated. If Reynard says, "Sure, all of those would have worked." Then why are they here in the first place. Is it an adventure or not? Is there an objective or not? If Reynard says, "Well, only numbers 1 and 3 would work." Then it is a game where the players have to go along the tracks until they guess the right number.</p><p></p><p>And by no means am I discounting the fun that can be had by guessing the right number. The players, myself included, may love exploring the Feywild and turning up stones that don't get us out. Who knows? Maybe it turns into a comedy of errors, and the table is laughing their heads off. </p><p></p><p>But I think it is clear from Reynard's post that he meant the Feywild to be an adventure. One where they had to escape, and while doing so (however they do it), gain some experience before continuing on with their campaign objective.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9856041, member: 6901101"] That is unfortunate that he said, "locked down." He also said, "closing gates." He also said, "using magic to steal tuning forks from those arriving." Only later did he state there were plenty of ways off. That scenario he is describing does not sound at all like people have permission to just leave. The Winter Court is trying to take hold of the Feywild. And again, that is not a problem. Sounds fun to me. But if its just: "Hey, you are in the Feywild, yet like normal, all the other pathways to leave are open," then it isn't really an adventure is it. There is no inciting incident outside of having a couple tuning forks stolen. And that's the thing, you can't have it both ways. It's either an adventure and you are trying to get out of the Feywild to finish your quest, or it is a chance to do some Feywild shopping. Which is it? I agree with you. The players can suggest all those things. But that doesn't negate my claim that they are doing something until the DM's whims are placated. If Reynard says, "Sure, all of those would have worked." Then why are they here in the first place. Is it an adventure or not? Is there an objective or not? If Reynard says, "Well, only numbers 1 and 3 would work." Then it is a game where the players have to go along the tracks until they guess the right number. And by no means am I discounting the fun that can be had by guessing the right number. The players, myself included, may love exploring the Feywild and turning up stones that don't get us out. Who knows? Maybe it turns into a comedy of errors, and the table is laughing their heads off. But I think it is clear from Reynard's post that he meant the Feywild to be an adventure. One where they had to escape, and while doing so (however they do it), gain some experience before continuing on with their campaign objective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
Top