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General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Bill Zebub" data-source="post: 9860631" data-attributes="member: 7031982"><p>Ok, let's say I roll up a character and end up with a 3...a <em>three</em>...in Charisma.</p><p></p><p>I come up with a story about my character, about her fears and worries and desires and quirks and her obsession with the history of potion bottle design and how she absolutely can't stand being cold and how deep water terrifies her and a bunch of other stuff.</p><p></p><p>And the GM says, "Hey, what about the three charisma? What's that about?" And the player (somehow this turned from first into third person) kind of shrugs and says, "I don't know. I guess she's not very good with people. Maybe all her little obsessions turn people off. It's not a big deal; I'm not planning on relying on Charisma."</p><p></p><p>And, sure enough, when social situations come up she mostly avoids declaring actions that might require a Persuade/Deceive/Intimidate/Perform roll, knowing her odds aren't good. The GM, for his part, has his NPCs react to her character the way he envisions people reacting to a three Charisma. It's not how the player would do it if she were the GM, hey, she's not the GM, and the NPCs belong to the person who is the GM, so whatever. She rolls with it.</p><p></p><p>And when a situation comes up where she has to make a Charisma roll, even though in general she tries to avoid it, she gets her -5 penalty.</p><p></p><p>So she doesn't really <em>play</em> "three Charisma" as much as accept the consequences of having a low score and try to play around it. But otherwise her character concept is fun for everybody at the table. Her weird thing with the potion bottles has caused some problems and some wasted potions, and her bad decision-making in cold weather and near deep water....and on one notable occasion both at once...has likewise caused some issues that had everybody at the table facepalming but laughing.</p><p></p><p>What's wrong with any of that? Why does she have to lean into that one kind of roleplaying, even with the worst possible Charisma score in the game (of D&D), in order to be a "good" roleplayer?</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9860631, member: 7031982"] Ok, let's say I roll up a character and end up with a 3...a [I]three[/I]...in Charisma. I come up with a story about my character, about her fears and worries and desires and quirks and her obsession with the history of potion bottle design and how she absolutely can't stand being cold and how deep water terrifies her and a bunch of other stuff. And the GM says, "Hey, what about the three charisma? What's that about?" And the player (somehow this turned from first into third person) kind of shrugs and says, "I don't know. I guess she's not very good with people. Maybe all her little obsessions turn people off. It's not a big deal; I'm not planning on relying on Charisma." And, sure enough, when social situations come up she mostly avoids declaring actions that might require a Persuade/Deceive/Intimidate/Perform roll, knowing her odds aren't good. The GM, for his part, has his NPCs react to her character the way he envisions people reacting to a three Charisma. It's not how the player would do it if she were the GM, hey, she's not the GM, and the NPCs belong to the person who is the GM, so whatever. She rolls with it. And when a situation comes up where she has to make a Charisma roll, even though in general she tries to avoid it, she gets her -5 penalty. So she doesn't really [I]play[/I] "three Charisma" as much as accept the consequences of having a low score and try to play around it. But otherwise her character concept is fun for everybody at the table. Her weird thing with the potion bottles has caused some problems and some wasted potions, and her bad decision-making in cold weather and near deep water....and on one notable occasion both at once...has likewise caused some issues that had everybody at the table facepalming but laughing. What's wrong with any of that? Why does she have to lean into that one kind of roleplaying, even with the worst possible Charisma score in the game (of D&D), in order to be a "good" roleplayer? [/QUOTE]
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What is "railroading" to you (as a player)?
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