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General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Maxperson" data-source="post: 9860675" data-attributes="member: 23751"><p>I played D&D for 20ish years with someone who probably had an 8 intelligence. It took him a long time to come up with ideas in new situations. One time we were fighting a demon lord and his character was literally dead on the demon lords next turn and no healer had a turn before then. My turn came up and I looked at my sheet and in just a few seconds I announced I was using a limited wish spell to move my Ring of Nine Lives unto his character's finger. The demon lord took him to 0, and the ring cast heal on him. It saved his life.</p><p></p><p>After the game he asked me if I came up with that on the spot(there was no other way to come up with it). When I told him yes he said, "If I could even think of something like that, it would take me days to figure it out." After that I started paying attention when I dealt with people. Smart people, slow people, and average people. </p><p></p><p>The biggest differentiator in intelligence was processing speed. The slow person can generally get to where the smart person got, but it usually takes a lot longer. I think that's why people(both the slow and the gifted) think that slow people can't think of things. Humans often quit when things are hard, and slow people will often give up before they reach the answer. If they persevered they'd have gotten there, but they didn't.</p><p></p><p>The above is why I have no problem with a low intelligence PC once in a while coming up with a good idea quickly. Someone who is slow has to consider the options and sometimes they will start with the right one. It's only when they are consistently roleplaying a slow PC as quick witted that I have an issue with the roleplay.</p><p></p><p>That said, I will never veto what a player has his PC do. If the roleplay is consistently above the PCs 8 intelligence, I will talk to the player privately outside of the game about his roleplaying of the stat. My group enjoys roleplaying the entire character, flaws and all, and someone flaunting a flaw like that is going to affect the group's enjoyment.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9860675, member: 23751"] I played D&D for 20ish years with someone who probably had an 8 intelligence. It took him a long time to come up with ideas in new situations. One time we were fighting a demon lord and his character was literally dead on the demon lords next turn and no healer had a turn before then. My turn came up and I looked at my sheet and in just a few seconds I announced I was using a limited wish spell to move my Ring of Nine Lives unto his character's finger. The demon lord took him to 0, and the ring cast heal on him. It saved his life. After the game he asked me if I came up with that on the spot(there was no other way to come up with it). When I told him yes he said, "If I could even think of something like that, it would take me days to figure it out." After that I started paying attention when I dealt with people. Smart people, slow people, and average people. The biggest differentiator in intelligence was processing speed. The slow person can generally get to where the smart person got, but it usually takes a lot longer. I think that's why people(both the slow and the gifted) think that slow people can't think of things. Humans often quit when things are hard, and slow people will often give up before they reach the answer. If they persevered they'd have gotten there, but they didn't. The above is why I have no problem with a low intelligence PC once in a while coming up with a good idea quickly. Someone who is slow has to consider the options and sometimes they will start with the right one. It's only when they are consistently roleplaying a slow PC as quick witted that I have an issue with the roleplay. That said, I will never veto what a player has his PC do. If the roleplay is consistently above the PCs 8 intelligence, I will talk to the player privately outside of the game about his roleplaying of the stat. My group enjoys roleplaying the entire character, flaws and all, and someone flaunting a flaw like that is going to affect the group's enjoyment. [/QUOTE]
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