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*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9860745" data-attributes="member: 7025508"><p>So regarding whole roleplaying the stats thing. I don't like the rules or the GM telling the player what their character should think (except in a sense of what they know,) but I'd still expect the stats to be taken into account in the roleplay somehow. We use point buy, (and more generous than the RAW,) so the assumption is that the player chose the stats to represent the sort of person they want to roleplay. But when the rules start to tell what sort of decisions the player is allowed to make, we are eroding the core of roleplay. I don't like Pendragon-style passions telling the player what to do and I would not like a D&D GM telling the player that their character has too low INT to think a thing. Now if there is an overall trend where the what's on paper is never reflected on the roleplay, then that might require some discussion, but it is not about specific instances or decisions.</p><p></p><p>That being said, I am not a huge fan of how D&D does mental stats to begin with, nor I expect them to cover all the mental aspects of the character. Roleplaying requires the player to use their own brains, and that will reflect on the character. For example in D&D I consider what INT actually affects, and thus interpret it to mainly measure ability to memorise facts and do formal reasoning. It does not necessarily mean ability to think laterally and come up with good plans. In other words, INT gives you Spock-smarts, but whether the character has Kirk-smarts depends on the player. In actual play this is reflected on the knowledge skill rolls providing the character facts regarding on the situation, but then the player having to decide what to do with those facts.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9860745, member: 7025508"] So regarding whole roleplaying the stats thing. I don't like the rules or the GM telling the player what their character should think (except in a sense of what they know,) but I'd still expect the stats to be taken into account in the roleplay somehow. We use point buy, (and more generous than the RAW,) so the assumption is that the player chose the stats to represent the sort of person they want to roleplay. But when the rules start to tell what sort of decisions the player is allowed to make, we are eroding the core of roleplay. I don't like Pendragon-style passions telling the player what to do and I would not like a D&D GM telling the player that their character has too low INT to think a thing. Now if there is an overall trend where the what's on paper is never reflected on the roleplay, then that might require some discussion, but it is not about specific instances or decisions. That being said, I am not a huge fan of how D&D does mental stats to begin with, nor I expect them to cover all the mental aspects of the character. Roleplaying requires the player to use their own brains, and that will reflect on the character. For example in D&D I consider what INT actually affects, and thus interpret it to mainly measure ability to memorise facts and do formal reasoning. It does not necessarily mean ability to think laterally and come up with good plans. In other words, INT gives you Spock-smarts, but whether the character has Kirk-smarts depends on the player. In actual play this is reflected on the knowledge skill rolls providing the character facts regarding on the situation, but then the player having to decide what to do with those facts. [/QUOTE]
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What is "railroading" to you (as a player)?
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