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General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Thomas Shey" data-source="post: 9861838" data-attributes="member: 7026617"><p>If that wasn't a risk, <em>they wouldn't be a smooth-talking player</em>. That's virtually the definition of a player that's charisma higher than his character: he makes a good impact and is good at selling people (including the GM) on things. Maybe he resists it. Maybe he doesn't. I think people are always prone to thinking they're more resistant to influence than they are.</p><p></p><p></p><p></p><p></p><p>Except these are exactly the places people don't want to let dice get into frequently. </p><p></p><p></p><p></p><p>As you can see, I don't agree. Deciding on an approach to a negotiation or seduction attempt seems quite analogous to me. (I've already said why this doesn't apply to physical stats; <em>everything</em> you do with those is dependent on die rolls when at the level they matter at all in a way many people wouldn't tolerate with the mental stats.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9861838, member: 7026617"] If that wasn't a risk, [I]they wouldn't be a smooth-talking player[/I]. That's virtually the definition of a player that's charisma higher than his character: he makes a good impact and is good at selling people (including the GM) on things. Maybe he resists it. Maybe he doesn't. I think people are always prone to thinking they're more resistant to influence than they are. Except these are exactly the places people don't want to let dice get into frequently. As you can see, I don't agree. Deciding on an approach to a negotiation or seduction attempt seems quite analogous to me. (I've already said why this doesn't apply to physical stats; [I]everything[/I] you do with those is dependent on die rolls when at the level they matter at all in a way many people wouldn't tolerate with the mental stats.) [/QUOTE]
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What is "railroading" to you (as a player)?
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