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General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Bill Zebub" data-source="post: 9861879" data-attributes="member: 7031982"><p>If by "out of character knowledge" you mean things like how to make gunpowder, or stuff you know because you have GM'd the same adventure, then no. (I once had a character in a module I had GM'd. I told the GM, and then during the sessions I intentionally suggested bad ideas. It was very funny.)</p><p></p><p>But if I don't necessarily know what knowledge is "out of character" then I don't spend too much time worrying about it. Would my character know the vulnerabilities of werewolves? Maybe? I mean, I know IRL and werewolves aren't even real, so....? If the GM doesn't want me to know, he/she will change those vulnerabilities in their world, right?</p><p></p><p>Similarly, even if I did try to "make gunpowder" the GM can always just say it doesn't work in that universe, or the formula is a different one I don't know, or whatever.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9861879, member: 7031982"] If by "out of character knowledge" you mean things like how to make gunpowder, or stuff you know because you have GM'd the same adventure, then no. (I once had a character in a module I had GM'd. I told the GM, and then during the sessions I intentionally suggested bad ideas. It was very funny.) But if I don't necessarily know what knowledge is "out of character" then I don't spend too much time worrying about it. Would my character know the vulnerabilities of werewolves? Maybe? I mean, I know IRL and werewolves aren't even real, so....? If the GM doesn't want me to know, he/she will change those vulnerabilities in their world, right? Similarly, even if I did try to "make gunpowder" the GM can always just say it doesn't work in that universe, or the formula is a different one I don't know, or whatever. [/QUOTE]
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What is "railroading" to you (as a player)?
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