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*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="GrimCo" data-source="post: 9862030" data-attributes="member: 7044462"><p>I think it comes from some assumptions. </p><p></p><p>In the early days, game was played to challenge Players, not Characters. Stats were there just for rolls. Also, there was way wider distribution between penalty, no bonus no penalty and bonus. For instance, in 2ed, Str is mainly to hit and damage stat. You don't get bonus/penalty to hit if your Str is 8-16, and get no bonus/penalty to damage if your Str is 6-15, weight allowed difference between 8 and 15 is only 20 pounds. In game play, having Str 8 or 15 has no real difference, you hit and damage are the same. Most stats are like that, where they have wide gap where low or high stat doesn't change much if anything in game play. </p><p></p><p>If the game assumes that primary challenge is to player, mental stats are irrelevant in role play. You rely on your (player's) stats to come up with clever solutions. If game assumes that primary challenge is to characters, than there could be argument for mental stats mattering, since you rely on game mechanics to come up with solutions.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9862030, member: 7044462"] I think it comes from some assumptions. In the early days, game was played to challenge Players, not Characters. Stats were there just for rolls. Also, there was way wider distribution between penalty, no bonus no penalty and bonus. For instance, in 2ed, Str is mainly to hit and damage stat. You don't get bonus/penalty to hit if your Str is 8-16, and get no bonus/penalty to damage if your Str is 6-15, weight allowed difference between 8 and 15 is only 20 pounds. In game play, having Str 8 or 15 has no real difference, you hit and damage are the same. Most stats are like that, where they have wide gap where low or high stat doesn't change much if anything in game play. If the game assumes that primary challenge is to player, mental stats are irrelevant in role play. You rely on your (player's) stats to come up with clever solutions. If game assumes that primary challenge is to characters, than there could be argument for mental stats mattering, since you rely on game mechanics to come up with solutions. [/QUOTE]
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What is "railroading" to you (as a player)?
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