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General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="Hriston" data-source="post: 9863186" data-attributes="member: 6787503"><p>I wasn't directly attempting to answer your question because I'm not really interested in limiting the roleplaying choices of players based on ability scores, but I was interested in what you said about prohibiting "participation in some aspect of the game" and that "finding and proposing solutions to challenges is core to RPGs." [USER=6747251]@Micah Sweet[/USER]'s elevation of "exploring an imaginary setting through your character" as (for them) a higher priority got me thinking about how a player could be prohibited from imagining the setting due to their PC having a low score similarly to how (according to some) a player can be prohibited from making sound tactical decisions for their PC due to a low Int score.</p><p></p><p>I think one could limit players' roleplaying based on Dex and have something like this effect if, below a certain Dex score, a player was expected not to declare actions to move their PC around in the game world in order to prompt the GM to disclose more information about the setting and would be told their PC's score was too low and to roleplay their character with less mobility if they did.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9863186, member: 6787503"] I wasn't directly attempting to answer your question because I'm not really interested in limiting the roleplaying choices of players based on ability scores, but I was interested in what you said about prohibiting "participation in some aspect of the game" and that "finding and proposing solutions to challenges is core to RPGs." [USER=6747251]@Micah Sweet[/USER]'s elevation of "exploring an imaginary setting through your character" as (for them) a higher priority got me thinking about how a player could be prohibited from imagining the setting due to their PC having a low score similarly to how (according to some) a player can be prohibited from making sound tactical decisions for their PC due to a low Int score. I think one could limit players' roleplaying based on Dex and have something like this effect if, below a certain Dex score, a player was expected not to declare actions to move their PC around in the game world in order to prompt the GM to disclose more information about the setting and would be told their PC's score was too low and to roleplay their character with less mobility if they did. [/QUOTE]
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What is "railroading" to you (as a player)?
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