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What is "railroading" to you (as a player)?
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<blockquote data-quote="AnotherGuy" data-source="post: 9868077" data-attributes="member: 7029930"><p>Yes. They may not buy the story provided because abc reason.</p><p></p><p>Yes. I think 10 + Insight (Wis) as the DC - along with disadvantage from a related TIBF seems fair.</p><p>If one would like to argue for a different DC, I'm the type of DM that this would not be a sticking point.</p><p>But it would have to make sense, I mean Sleight of Hand (Dex) is a hard sell.</p><p></p><p></p><p>So,</p><p>In the case of an ambush they would not have the +2 AC in effect until their turn.</p><p>In the case where this is not an ambush, I could use the lowering of the Shield to build on narrative that comes from that action. Remember this is but one example.</p><p></p><p><em>The chieftain noting your less aggressive stance, takes a step towards you, his eyes downcast now strangely focused on the shield, they widen suddenly in somewhat of an alarm as he raises his head to face you, ignoring the others, "You serve a dragon-god?" He says accusatory, all softness now gone from his voice as he pulls himself to his full intimidating height. </em></p><p><em>[emblem of a dragon on the Paladin's shield] </em></p><p><em>"Is that why my brother attacked the settlement? You work for the cult." </em></p><p></p><p>Now our table is currently playing the Tyranny of Dragons campaign, this may have context.</p><p>Targeted player suffers an Intimidation check by the NPC</p><p>I can run it with the NPC rolling or the player rolling to avoid being intimidated (10 DC + Intimidation(Str))</p><p></p><p>Once again player may decide to be auto-intimidated or run the risk of consequences...</p><p> </p><p>Now auto selecting to be Persuaded or Intimidated all the time may impose after x times to gain a Temporary Flaw related to this chieftain, this clan or orcs in general. The flaw would generally be player crafted, the table could offer ideas. </p><p></p><p></p><p>The entire game is based on attrition but you find that strange for a social encounter?</p><p></p><p></p><p>I hear you, but I find that interesting choices (for both DM and player) can arise by letting the game have a voice too.</p><p></p><p></p><p>For me it can</p><ul> <li data-xf-list-type="ul">Assist in someone not playing Waylander from level 1 to level 20, with every character they draw up, with no growth;</li> <li data-xf-list-type="ul">Spark creativity in the fiction generated for both the player and DM</li> <li data-xf-list-type="ul">Allow for the table to be surprised</li> <li data-xf-list-type="ul">Create memorable encounters as you are not fully in control. And it bears mentioning this is not how I run every social encounter - this series of posts was borne just to show case but 1 alternative.</li> </ul></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9868077, member: 7029930"] Yes. They may not buy the story provided because abc reason. Yes. I think 10 + Insight (Wis) as the DC - along with disadvantage from a related TIBF seems fair. If one would like to argue for a different DC, I'm the type of DM that this would not be a sticking point. But it would have to make sense, I mean Sleight of Hand (Dex) is a hard sell. So, In the case of an ambush they would not have the +2 AC in effect until their turn. In the case where this is not an ambush, I could use the lowering of the Shield to build on narrative that comes from that action. Remember this is but one example. [I]The chieftain noting your less aggressive stance, takes a step towards you, his eyes downcast now strangely focused on the shield, they widen suddenly in somewhat of an alarm as he raises his head to face you, ignoring the others, "You serve a dragon-god?" He says accusatory, all softness now gone from his voice as he pulls himself to his full intimidating height. [emblem of a dragon on the Paladin's shield] "Is that why my brother attacked the settlement? You work for the cult." [/I] Now our table is currently playing the Tyranny of Dragons campaign, this may have context. Targeted player suffers an Intimidation check by the NPC I can run it with the NPC rolling or the player rolling to avoid being intimidated (10 DC + Intimidation(Str)) Once again player may decide to be auto-intimidated or run the risk of consequences... Now auto selecting to be Persuaded or Intimidated all the time may impose after x times to gain a Temporary Flaw related to this chieftain, this clan or orcs in general. The flaw would generally be player crafted, the table could offer ideas. The entire game is based on attrition but you find that strange for a social encounter? I hear you, but I find that interesting choices (for both DM and player) can arise by letting the game have a voice too. For me it can [LIST] [*]Assist in someone not playing Waylander from level 1 to level 20, with every character they draw up, with no growth; [*]Spark creativity in the fiction generated for both the player and DM [*]Allow for the table to be surprised [*]Create memorable encounters as you are not fully in control. And it bears mentioning this is not how I run every social encounter - this series of posts was borne just to show case but 1 alternative. [/LIST] [/QUOTE]
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