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What is "railroading" to you (as a player)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9869613" data-attributes="member: 7025508"><p>Yes, people can be influenced. And the GM has to actually present the case. A joking roll 28 does not make me laugh and persuasion roll 28 does not make me believe that an idea that is blatantly stupid is actually great. Just present the argument, if the NPC has good social skills make it a convincing one and let the other NPCs react like the speaker was a prophet. And then the players either buy it or not. </p><p></p><p></p><p></p><p></p><p>The roll can inform what information the player receives, like a good deception roll vs poor insight roll might deny the player the obvious clues that the speaker is lying. But yes, I want the players to be deciding the mind of their character, not the dice. That's why I have the players there.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9869613, member: 7025508"] Yes, people can be influenced. And the GM has to actually present the case. A joking roll 28 does not make me laugh and persuasion roll 28 does not make me believe that an idea that is blatantly stupid is actually great. Just present the argument, if the NPC has good social skills make it a convincing one and let the other NPCs react like the speaker was a prophet. And then the players either buy it or not. The roll can inform what information the player receives, like a good deception roll vs poor insight roll might deny the player the obvious clues that the speaker is lying. But yes, I want the players to be deciding the mind of their character, not the dice. That's why I have the players there. [/QUOTE]
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What is "railroading" to you (as a player)?
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