Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9869849" data-attributes="member: 6785785"><p>Well, no, not exactly. This is you inferring something that's not really what I'm talking about. My decision making for Clara was entirely based on what I expected her to do. Author stance is more about making decisions based on what the player wants to happen in "the story". That's not really what I was doing. My decisions were always based on what I believed Clara would do. It's much more actor stance. </p><p></p><p>What I'm describing as enjoying the character's journey as if a member of the audience is because I am curious about her, and about the other PCs. This is also the way <em>The Between</em> approaches play... the characters' pasts are intentionally not defined ahead of play. The game tells you not to do this. At points during play, you are then prompted to describe a significant scene from your past. So we were discovering things about Clara and the other PCs during play. Things that had not been decided ahead of play. </p><p></p><p>That type of discovery might be absent in a method closer to yours. I'm able to both advocate for the character and make decisions on her behalf, and still be surprised by her. This is not really based on any kind of social mechanic results, which <em>The Between</em> doesn't really have specifically, although players can introduce such things as potential complications, which the GM can then inflict. </p><p></p><p>So no, I don't think it really has anything to do with author stance. All it takes is relinquishing some amount of control over the character. </p><p></p><p></p><p></p><p>Portrayal is a part of it, sure, but probably not as much as you think. It's more about learning about her during play... as a result of the game. There are a couple of ways this happens. First, you can make the Vulnerable Move. This is when two PCs spend some time together, you can either clear a condition (recover from injury/affliction) or you can share a detail about your past. </p><p></p><p>The other way, which is a bit deeper, is that when you use certain abilities, you are then prompted to narrate a flashback to answer a specific question about your past. There are only so many of these questions, and when you run out, your character is then in danger of dying or otherwise being removed from play. Again, the answers to these questions are no meant to be determined ahead of play. </p><p></p><p>As we played, we learned things about Clara that explained why she was the way she was, but also added new context that made us see her in a different light. I still sympathized with her, but perhaps not as much as I had at the start of play. And part of me also really despised her.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9869849, member: 6785785"] Well, no, not exactly. This is you inferring something that's not really what I'm talking about. My decision making for Clara was entirely based on what I expected her to do. Author stance is more about making decisions based on what the player wants to happen in "the story". That's not really what I was doing. My decisions were always based on what I believed Clara would do. It's much more actor stance. What I'm describing as enjoying the character's journey as if a member of the audience is because I am curious about her, and about the other PCs. This is also the way [I]The Between[/I] approaches play... the characters' pasts are intentionally not defined ahead of play. The game tells you not to do this. At points during play, you are then prompted to describe a significant scene from your past. So we were discovering things about Clara and the other PCs during play. Things that had not been decided ahead of play. That type of discovery might be absent in a method closer to yours. I'm able to both advocate for the character and make decisions on her behalf, and still be surprised by her. This is not really based on any kind of social mechanic results, which [I]The Between[/I] doesn't really have specifically, although players can introduce such things as potential complications, which the GM can then inflict. So no, I don't think it really has anything to do with author stance. All it takes is relinquishing some amount of control over the character. Portrayal is a part of it, sure, but probably not as much as you think. It's more about learning about her during play... as a result of the game. There are a couple of ways this happens. First, you can make the Vulnerable Move. This is when two PCs spend some time together, you can either clear a condition (recover from injury/affliction) or you can share a detail about your past. The other way, which is a bit deeper, is that when you use certain abilities, you are then prompted to narrate a flashback to answer a specific question about your past. There are only so many of these questions, and when you run out, your character is then in danger of dying or otherwise being removed from play. Again, the answers to these questions are no meant to be determined ahead of play. As we played, we learned things about Clara that explained why she was the way she was, but also added new context that made us see her in a different light. I still sympathized with her, but perhaps not as much as I had at the start of play. And part of me also really despised her. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
Top