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What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9870019" data-attributes="member: 6785785"><p>Well, not exactly. As I said, my decisions for Clara in my game of <em>The Between</em> were made in actor stance more than any other. That I’m able to then step back and observe the character from a more removed point doesn’t change that. </p><p></p><p>And while I think there is something to the concept of Bleed, I think there is a certain amount of detachment or removal between character and player no matter what. You seem to be criticizing what I’m describing about my game from the position of some deep in character level of inhabitation that I don’t think exists… so forgive me if I don’t give the criticism much credence. </p><p></p><p></p><p></p><p>There is no rewriting happening. “Rewriting” as you’re using it would require something to be written first, and then ignored in favor of some new version. That’s not what I’m talking about. </p><p></p><p>Instead, all that’s initially “written” for the character are a handful of details. Their look, a couple of broad background details, a couple of traits. These things remain valid and don’t get “rewritten” as you say. What’s happening instead is that there are large blank spots that we don’t know about the character, and those get established during play. Not “rewritten”. </p><p></p><p>I imagine you’ll play this off as “oh it’s the same thing”, but I think there is a huge difference in how these two approaches feel in play. </p><p></p><p>It’s akin to reading a story about Sherlock Holmes or Batman… where we already know the protagonist. There are expectations about how they will act, what mannerisms they’ll display, what actions they’re likely to take. But if we are instead reading a story where we aren’t already familiar with the protagonist in this way… well, then we’re approaching in a different way. We’re not looking at their actions to see if they match our expectations based on past experience with the character, we’re instead learning about them for the first time. </p><p></p><p>I think that this is something that has a significant impact on how an RPG feels. </p><p></p><p></p><p></p><p>Why? Why can “only you” know? </p><p></p><p>And how does that jibe with the following?</p><p></p><p></p><p></p><p>How can you possibly determine, as a GM, that a player is not playing their character “properly” if only they can know how the character will behave?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9870019, member: 6785785"] Well, not exactly. As I said, my decisions for Clara in my game of [I]The Between[/I] were made in actor stance more than any other. That I’m able to then step back and observe the character from a more removed point doesn’t change that. And while I think there is something to the concept of Bleed, I think there is a certain amount of detachment or removal between character and player no matter what. You seem to be criticizing what I’m describing about my game from the position of some deep in character level of inhabitation that I don’t think exists… so forgive me if I don’t give the criticism much credence. There is no rewriting happening. “Rewriting” as you’re using it would require something to be written first, and then ignored in favor of some new version. That’s not what I’m talking about. Instead, all that’s initially “written” for the character are a handful of details. Their look, a couple of broad background details, a couple of traits. These things remain valid and don’t get “rewritten” as you say. What’s happening instead is that there are large blank spots that we don’t know about the character, and those get established during play. Not “rewritten”. I imagine you’ll play this off as “oh it’s the same thing”, but I think there is a huge difference in how these two approaches feel in play. It’s akin to reading a story about Sherlock Holmes or Batman… where we already know the protagonist. There are expectations about how they will act, what mannerisms they’ll display, what actions they’re likely to take. But if we are instead reading a story where we aren’t already familiar with the protagonist in this way… well, then we’re approaching in a different way. We’re not looking at their actions to see if they match our expectations based on past experience with the character, we’re instead learning about them for the first time. I think that this is something that has a significant impact on how an RPG feels. Why? Why can “only you” know? And how does that jibe with the following? How can you possibly determine, as a GM, that a player is not playing their character “properly” if only they can know how the character will behave? [/QUOTE]
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What is "railroading" to you (as a player)?
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