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What is "railroading" to you (as a player)?
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<blockquote data-quote="Bill Zebub" data-source="post: 9870136" data-attributes="member: 7031982"><p>I think it's all in how it's presented. Certainly, "Now, Billy-Bob, I want you to think carefully about that response. Are you sure that's what you want to do? I'll give you 10 XP if you act intimidated..." (Followed by, "Who's a good roleplayer? Yes, <em>you're </em>a good roleplayer!" with a pat on the head.). That's not what we want.</p><p></p><p>But if the players know that leaning into their character's personality, even when...or maybe <em>especially</em> when...doing so creates complications, can result in XP rewards then that just feels like a positive incentive to pay attention to that. I don't mind it at all.</p><p></p><p>However, thinking about it more I realize it still leaves the main problem unsolved: when others at the table disagree about how a character should be played. I might think I'm doing exactly what I just described, but the GM (and other players) might be thinking, "That's NOT what a wood elf would do in this situation." And if that tension exists (and the others believe their view about the other person's character are "correct") then XP rewards aren't going to solve anything.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9870136, member: 7031982"] I think it's all in how it's presented. Certainly, "Now, Billy-Bob, I want you to think carefully about that response. Are you sure that's what you want to do? I'll give you 10 XP if you act intimidated..." (Followed by, "Who's a good roleplayer? Yes, [I]you're [/I]a good roleplayer!" with a pat on the head.). That's not what we want. But if the players know that leaning into their character's personality, even when...or maybe [I]especially[/I] when...doing so creates complications, can result in XP rewards then that just feels like a positive incentive to pay attention to that. I don't mind it at all. However, thinking about it more I realize it still leaves the main problem unsolved: when others at the table disagree about how a character should be played. I might think I'm doing exactly what I just described, but the GM (and other players) might be thinking, "That's NOT what a wood elf would do in this situation." And if that tension exists (and the others believe their view about the other person's character are "correct") then XP rewards aren't going to solve anything. [/QUOTE]
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What is "railroading" to you (as a player)?
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