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What is "railroading" to you (as a player)?
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<blockquote data-quote="AnotherGuy" data-source="post: 9870278" data-attributes="member: 7029930"><p>I'm giving XP for a player to have his character ditch the main party, put the entire campaign storyline at risk, for him to attempt to save an NPC. He has had a dozen sessions separate from the rest of the group and they have had about 1/2 as much.</p><p>They have all levelled up, he has not. In the process of focussing on rescuing his friend and the city of Elturel he has also made a deal with the devil.</p><p>There is cost.</p><p></p><p>The player who decided that his character was to miss the Waterdeep council meeting to pursue a personal goal, witnessed the negative fictional and mechanical effects that hurt the party because of his absence. </p><p></p><p>The character who leaned into his <em>I struggle to keep secrets, </em>had not yet had any repercussions but that possibility remains when/if the party makes it to Sigil.</p><p></p><p>You could call this <em>training wheels</em> but what the TIBF system does right from my perspective is provide a concise list that one can continue to refer to. If it is all in a player's mind or in a background essay, things can get easily forgotten, glanced over. </p><p>Our system (not at all perfect), is likely to bring to the fore these character tests more often than most groups.</p><p></p><p>Just the other day, a player added two TIBFs thanks to a personal trial his character recently went through.</p><p><strong>Flaw:</strong> I have died in more ways than I care to count and as a result have become numb to the threat of death.</p><p><em>(Cloned by Halaster he had become the Mad Mage's personal toy within Undermountain)</em></p><p></p><p><strong>Bond:</strong> I have deeply wronged someone dear to me (Skyla) and will spend my life finding ways to atone for it.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9870278, member: 7029930"] I'm giving XP for a player to have his character ditch the main party, put the entire campaign storyline at risk, for him to attempt to save an NPC. He has had a dozen sessions separate from the rest of the group and they have had about 1/2 as much. They have all levelled up, he has not. In the process of focussing on rescuing his friend and the city of Elturel he has also made a deal with the devil. There is cost. The player who decided that his character was to miss the Waterdeep council meeting to pursue a personal goal, witnessed the negative fictional and mechanical effects that hurt the party because of his absence. The character who leaned into his [I]I struggle to keep secrets, [/I]had not yet had any repercussions but that possibility remains when/if the party makes it to Sigil. You could call this [I]training wheels[/I] but what the TIBF system does right from my perspective is provide a concise list that one can continue to refer to. If it is all in a player's mind or in a background essay, things can get easily forgotten, glanced over. Our system (not at all perfect), is likely to bring to the fore these character tests more often than most groups. Just the other day, a player added two TIBFs thanks to a personal trial his character recently went through. [B]Flaw:[/B] I have died in more ways than I care to count and as a result have become numb to the threat of death. [I](Cloned by Halaster he had become the Mad Mage's personal toy within Undermountain)[/I] [B]Bond:[/B] I have deeply wronged someone dear to me (Skyla) and will spend my life finding ways to atone for it. [/QUOTE]
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What is "railroading" to you (as a player)?
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