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Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9870367" data-attributes="member: 6785785"><p>Sure. But there’s a distance there, which is my point. The severity or depth of the feeling is different. The way we feel it is different. </p><p></p><p></p><p></p><p>“Need”? No, I understand what you’re saying and I’ve played that way plenty of times. I don’t “need” dice. You’re the one claiming that you need to only do it a certain way. </p><p></p><p></p><p></p><p>Of course you can change your mind while inhabiting the character. There’s a huge difference from rebuilding a car while driving in that it’s all imaginary. You can decide whatever you like!</p><p></p><p></p><p></p><p>Let’s say no. How would I tell the difference? </p><p></p><p></p><p></p><p></p><p>You clipped that out of context. You’re wrong that the player has no say in it. I'm not talking about your feelings. I’m refuting your claim that players have no say in this. </p><p></p><p>This is why I asked you about a specific game… because what you're talking about… what you’re describing as your concern that the player has no say in how this works or comes up in play… is not how these things work in my experience. </p><p></p><p></p><p></p><p>This is sometimes why these discussions can become really circular. You don’t actually have examples of what you’re complaining about? You don’t play such games… so you don’t see the mechanics in play… but you have concerns about them? </p><p></p><p>As for what you say about Blades, I’m not sure what you mean by not triggering a trauma at a “moment that would seem inappropriate by your internal mode of the character”… can you elaborate on that?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9870367, member: 6785785"] Sure. But there’s a distance there, which is my point. The severity or depth of the feeling is different. The way we feel it is different. “Need”? No, I understand what you’re saying and I’ve played that way plenty of times. I don’t “need” dice. You’re the one claiming that you need to only do it a certain way. Of course you can change your mind while inhabiting the character. There’s a huge difference from rebuilding a car while driving in that it’s all imaginary. You can decide whatever you like! Let’s say no. How would I tell the difference? You clipped that out of context. You’re wrong that the player has no say in it. I'm not talking about your feelings. I’m refuting your claim that players have no say in this. This is why I asked you about a specific game… because what you're talking about… what you’re describing as your concern that the player has no say in how this works or comes up in play… is not how these things work in my experience. This is sometimes why these discussions can become really circular. You don’t actually have examples of what you’re complaining about? You don’t play such games… so you don’t see the mechanics in play… but you have concerns about them? As for what you say about Blades, I’m not sure what you mean by not triggering a trauma at a “moment that would seem inappropriate by your internal mode of the character”… can you elaborate on that? [/QUOTE]
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What is "railroading" to you (as a player)?
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