Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9870522" data-attributes="member: 42582"><p>When I play, as opposed to GM - and these days that is primarily playing in Burning Wheel - I want to inhabit my character.</p><p></p><p>One reason why I play Burning Wheel is because it makes my character so real, and the inhabitation so visceral and compelling.</p><p></p><p>To me, that doesn't sound all that immersive, unless my character is also cool as a cucumber. It seems to me that only someone who was super cool would work systematically through a list of <em>possibly effective substances</em> like that.</p><p></p><p>To elaborate further, and in response also to this post:</p><p style="margin-left: 20px"></p><p>Unless I'm playing a commando, or Bourne-esque assassin, the sort of cool-ness under the threat of death that's there in your example just above doesn't seem particularly immersive. Particularly if I flesh it out a bit more: it's obviously an example from D&D, and in D&D play the players will also not just be thinking through their list of stuff (acid, alcohol etc) but also thinking about how much damage it does, and how many hit points they have left, and hence how many tries they have to get it right before they're dead. None of that seems very <em>immersive</em> to me.</p><p></p><p>Here's an example of Burning Wheel play, where I'm playing Aedhros, an embittered Dark Elf (of the JRRT sort, not the Gygax sort):</p><p>Aedhros enters the innkeeper's room, intent on murdering him. The Steel check drive home the sense of what is happening here - me (Aedhros), black metal long-knife in hand, looking down at the inn-keeper in his bed. The failed roll, and resulting hesitation, doesn't "yank me out of my immersion". It reinforces the sense of being there, hesitating to commit such a terrible deed.</p><p></p><p>It also contributes to my subsequent in-character decision-making. There are two things that Aedhros is feeling/thinking - both his own hesitation to kill, <em>and</em> the magical instruction not to kill. This shapes the way I (as Aedhros) respond to Alicia fainting from Tax: one of Aedhros's Beliefs is <em>I will never admit that I am wrong</em>, and so I (as Aedhros) don't second-guess or revisit the decision not to kill. Rather, I (as Aedhros) internalise it as part of a broader contempt and disregard for others - as if <em>they're not even worth killing</em>. And so just takes the money, and carry off the unconscious Alicia.</p><p></p><p>I think I'm describing something different here from what [USER=205]@TwoSix[/USER] has described over the the past several pages. I'm not sure exactly how close it is to [USER=6785785]@hawkeyefan[/USER]'s account of playing Clara in The Between, but perhaps there might be some similarity? I know - because I was there - that I'm describing something that is immersive, in the sense that I am inhabiting this character and internalising (without being overwhelmed by) these feelings of desire to kill, hesitation to kill, contemptuous disregard for others, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9870522, member: 42582"] When I play, as opposed to GM - and these days that is primarily playing in Burning Wheel - I want to inhabit my character. One reason why I play Burning Wheel is because it makes my character so real, and the inhabitation so visceral and compelling. To me, that doesn't sound all that immersive, unless my character is also cool as a cucumber. It seems to me that only someone who was super cool would work systematically through a list of [I]possibly effective substances[/I] like that. To elaborate further, and in response also to this post: [indent][/indent]Unless I'm playing a commando, or Bourne-esque assassin, the sort of cool-ness under the threat of death that's there in your example just above doesn't seem particularly immersive. Particularly if I flesh it out a bit more: it's obviously an example from D&D, and in D&D play the players will also not just be thinking through their list of stuff (acid, alcohol etc) but also thinking about how much damage it does, and how many hit points they have left, and hence how many tries they have to get it right before they're dead. None of that seems very [I]immersive[/I] to me. Here's an example of Burning Wheel play, where I'm playing Aedhros, an embittered Dark Elf (of the JRRT sort, not the Gygax sort): Aedhros enters the innkeeper's room, intent on murdering him. The Steel check drive home the sense of what is happening here - me (Aedhros), black metal long-knife in hand, looking down at the inn-keeper in his bed. The failed roll, and resulting hesitation, doesn't "yank me out of my immersion". It reinforces the sense of being there, hesitating to commit such a terrible deed. It also contributes to my subsequent in-character decision-making. There are two things that Aedhros is feeling/thinking - both his own hesitation to kill, [I]and[/I] the magical instruction not to kill. This shapes the way I (as Aedhros) respond to Alicia fainting from Tax: one of Aedhros's Beliefs is [I]I will never admit that I am wrong[/I], and so I (as Aedhros) don't second-guess or revisit the decision not to kill. Rather, I (as Aedhros) internalise it as part of a broader contempt and disregard for others - as if [I]they're not even worth killing[/I]. And so just takes the money, and carry off the unconscious Alicia. I think I'm describing something different here from what [USER=205]@TwoSix[/USER] has described over the the past several pages. I'm not sure exactly how close it is to [USER=6785785]@hawkeyefan[/USER]'s account of playing Clara in The Between, but perhaps there might be some similarity? I know - because I was there - that I'm describing something that is immersive, in the sense that I am inhabiting this character and internalising (without being overwhelmed by) these feelings of desire to kill, hesitation to kill, contemptuous disregard for others, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
Top