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Community
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What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9870712" data-attributes="member: 6785785"><p>What? What’s Scary 32? </p><p></p><p></p><p></p><p>The player decided to rank his Lust vice at a certain ranking. The player then decided to have the character go into the brothel. The player most likely knows how the game works… he knows that going into the brothel will require a test. But, for whatever reason he may have, he decides to go in. </p><p></p><p>How is that the player having no say? How is this not the kind of tough decision you said you wanted to see? </p><p></p><p></p><p></p><p>Some of them, yes. There were several factors that led to it. But the player chose to not leave the squire to be saved by the authorities. He decided this because the Knight was a ruthless bastard, and even though he was fond of the Squire, he wouldn’t place that over his mission. </p><p></p><p></p><p></p><p>It’s not that I don’t think it’s an important distinction. I didn’t want to be the one to decide which was true. I left that up to the player. He never actually confirmed it in play one way or the other, not definitively. He played it earnestly, but left it open to be interpreted either way. </p><p></p><p></p><p></p><p>Because if we’re going to talk about “real brains”, as in the way that humans function psychologically, then the idea of complete control just seems misplaced. </p><p></p><p></p><p></p><p>Well, no, Deep Cuts offers alternate rules, not corrected ones. </p><p></p><p>Of all the complaints I’ve read about Blades, this is the first time I’ve read this one. It seems so idiosyncratic that I won’t try to address it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9870712, member: 6785785"] What? What’s Scary 32? The player decided to rank his Lust vice at a certain ranking. The player then decided to have the character go into the brothel. The player most likely knows how the game works… he knows that going into the brothel will require a test. But, for whatever reason he may have, he decides to go in. How is that the player having no say? How is this not the kind of tough decision you said you wanted to see? Some of them, yes. There were several factors that led to it. But the player chose to not leave the squire to be saved by the authorities. He decided this because the Knight was a ruthless bastard, and even though he was fond of the Squire, he wouldn’t place that over his mission. It’s not that I don’t think it’s an important distinction. I didn’t want to be the one to decide which was true. I left that up to the player. He never actually confirmed it in play one way or the other, not definitively. He played it earnestly, but left it open to be interpreted either way. Because if we’re going to talk about “real brains”, as in the way that humans function psychologically, then the idea of complete control just seems misplaced. Well, no, Deep Cuts offers alternate rules, not corrected ones. Of all the complaints I’ve read about Blades, this is the first time I’ve read this one. It seems so idiosyncratic that I won’t try to address it. [/QUOTE]
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What is "railroading" to you (as a player)?
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