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Community
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What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9871069" data-attributes="member: 6785785"><p>It would seem to me that in such a case, there would seem to at least be the possibility of fear being an issue.</p><p></p><p>Again, this is why talking about a specific game would be best. Usually in games where this stuff matters, there tends not to be such a gap between the GM and player’s conception of what’s going on.</p><p></p><p></p><p></p><p>If you get to choose the outcome, then it’s not a risk.</p><p></p><p>Again, look at combat. There’s risk in combat because you’re not just free to decide the outcome. It’s out of the player’s control.</p><p></p><p></p><p></p><p>I don’t know. Again, this doesn’t sound like something that happens in play. Is this some kind of situation where there’s like a bluff or deception check by the guard? Again, I don’t know of any games that work this way… but I’d just tell a player “he says there’s nothing beyond the wall… and he seems sincere”. No need to tell the player what their character believes beyond that.</p><p></p><p></p><p></p><p>I didn’t say you were. I’m saying that you, or any other player, absolutely can opt to ignore what they think is the clear output and instead go with something else for any reason they like.</p><p></p><p>I mean… I’ve done this as a player. It’s obviously possible. In my experience, when I’ve done this or other players have said they have, the reason is to go along with the party. To not cause complications for the group.</p><p></p><p></p><p></p><p>Oh you haven’t been dismissive? Gotcha.</p><p></p><p>My point is that you are capable… any player is capable… of ignoring their personal response and crafting a response for their character that’s different.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9871069, member: 6785785"] It would seem to me that in such a case, there would seem to at least be the possibility of fear being an issue. Again, this is why talking about a specific game would be best. Usually in games where this stuff matters, there tends not to be such a gap between the GM and player’s conception of what’s going on. If you get to choose the outcome, then it’s not a risk. Again, look at combat. There’s risk in combat because you’re not just free to decide the outcome. It’s out of the player’s control. I don’t know. Again, this doesn’t sound like something that happens in play. Is this some kind of situation where there’s like a bluff or deception check by the guard? Again, I don’t know of any games that work this way… but I’d just tell a player “he says there’s nothing beyond the wall… and he seems sincere”. No need to tell the player what their character believes beyond that. I didn’t say you were. I’m saying that you, or any other player, absolutely can opt to ignore what they think is the clear output and instead go with something else for any reason they like. I mean… I’ve done this as a player. It’s obviously possible. In my experience, when I’ve done this or other players have said they have, the reason is to go along with the party. To not cause complications for the group. Oh you haven’t been dismissive? Gotcha. My point is that you are capable… any player is capable… of ignoring their personal response and crafting a response for their character that’s different. [/QUOTE]
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What is "railroading" to you (as a player)?
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