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What is "railroading" to you (as a player)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9871293" data-attributes="member: 7025508"><p>Well, what is willingly, what is free will? I think it goes pretty philosophical.</p><p></p><p>But at least to me, the dice erode the responsibility.</p><p></p><p>In my campaign, the characters ambushed some goblins and killed them. Then later the goblins tried to avenge their dead, and attacked the characters in large numbers. But it soon turned out the that the goblins were no match for the characters, but nevertheless the characters massacred almost all of them; they nearly killed the whole tribe.</p><p></p><p>And one of the characters feels quite bad about it, and it has been brought up several times since those events. But I don't think this guilt would have similar weight, if it had not been genuine choice on the player's part; if there would have been just some "bloodlust" passion check that compelled them to genocide the goblins. </p><p></p><p>A choice means ownership of the decision, and the randomisation destroys that. And perhaps other people feel differently about this, but this is how it definitely is for me.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9871293, member: 7025508"] Well, what is willingly, what is free will? I think it goes pretty philosophical. But at least to me, the dice erode the responsibility. In my campaign, the characters ambushed some goblins and killed them. Then later the goblins tried to avenge their dead, and attacked the characters in large numbers. But it soon turned out the that the goblins were no match for the characters, but nevertheless the characters massacred almost all of them; they nearly killed the whole tribe. And one of the characters feels quite bad about it, and it has been brought up several times since those events. But I don't think this guilt would have similar weight, if it had not been genuine choice on the player's part; if there would have been just some "bloodlust" passion check that compelled them to genocide the goblins. A choice means ownership of the decision, and the randomisation destroys that. And perhaps other people feel differently about this, but this is how it definitely is for me. [/QUOTE]
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What is "railroading" to you (as a player)?
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