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What is "railroading" to you (as a player)?
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<blockquote data-quote="GrimCo" data-source="post: 9871376" data-attributes="member: 7044462"><p>In game like VtM, whole point is that you are fighting for control. Mechanics represent the Beast. And sometimes Beast wins. Player controls human part. Mechanics control Beast part. Game like that is not everyone's cup of tea, and it's ok. People who don't like games like that, don't play them.</p><p></p><p>When it comes to D&D, personally, i think that game sucks big times when it comes to rules for social combat. As in, there almost aren't any rules besides skill and few spells. 90% of rules in d&d revolve purely around combat pillar. Everything else is afterthought at best, completely left out at worst. </p><p></p><p>Not only do i think social skills should work both ways, in my games, they work both ways. For simple reason. It makes my life as DM easier and it makes players life easier. If i want my NPC to scare, naughty word or intimidate PC, i have 2 options. One is to role play it out and hope player is convinced enough to make judgement call that his PC is scared, intimidated or manipulated. Which is fine, but personally, i don't always have mental and emotional energy to do it. Decent amount of times, i run sessions when i'm in low energy mode, my roleplaying engine running on fumes. I want that option to just say "NPC tries to intimidate you to leave", roll dice, see who won social contest and go from there. Players have that option by default. They don't need to try convince me trough role play, they can just say "I try persuading a guard to let us trough", roll dice, if they succeed, guard is persuaded, game continues. Sure, they can try to roleplay it, but there are times when players are also running on fumes and just want use mechanics to sort it out and move session forward. And let's be fair, not all DMs and Players are good enough to do it trough role play and some don't really care that much for that aspect, so mechanics are there to sort it out.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9871376, member: 7044462"] In game like VtM, whole point is that you are fighting for control. Mechanics represent the Beast. And sometimes Beast wins. Player controls human part. Mechanics control Beast part. Game like that is not everyone's cup of tea, and it's ok. People who don't like games like that, don't play them. When it comes to D&D, personally, i think that game sucks big times when it comes to rules for social combat. As in, there almost aren't any rules besides skill and few spells. 90% of rules in d&d revolve purely around combat pillar. Everything else is afterthought at best, completely left out at worst. Not only do i think social skills should work both ways, in my games, they work both ways. For simple reason. It makes my life as DM easier and it makes players life easier. If i want my NPC to scare, naughty word or intimidate PC, i have 2 options. One is to role play it out and hope player is convinced enough to make judgement call that his PC is scared, intimidated or manipulated. Which is fine, but personally, i don't always have mental and emotional energy to do it. Decent amount of times, i run sessions when i'm in low energy mode, my roleplaying engine running on fumes. I want that option to just say "NPC tries to intimidate you to leave", roll dice, see who won social contest and go from there. Players have that option by default. They don't need to try convince me trough role play, they can just say "I try persuading a guard to let us trough", roll dice, if they succeed, guard is persuaded, game continues. Sure, they can try to roleplay it, but there are times when players are also running on fumes and just want use mechanics to sort it out and move session forward. And let's be fair, not all DMs and Players are good enough to do it trough role play and some don't really care that much for that aspect, so mechanics are there to sort it out. [/QUOTE]
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