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What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9872509" data-attributes="member: 6785785"><p>I think magic typically gets a pass in these situations because it’s not the game telling a player how a character feels so much as how they’ve been compelled to feel. </p><p></p><p>“Because magic…” is an answer that for some reason makes it okay. I expect because it doesn’t perturb the player’s conception of the character. </p><p></p><p></p><p></p><p>I mentioned Spire earlier in the thread. It’s a game that has all kind of consequences for characters. Characters accumulate Stress along different tracks, and when it gets high enough, Stress becomes Fallout, which is a specific consequence. Depending on the type, you could break a limb, lose an asset, or lose social status. Or maybe Mind Fallout… going insane, becoming weird, breaking and running, developing a phobia… all kinds of things. </p><p></p><p></p><p></p><p>But only those you choose. When you don’t want, you can pick another plausible result. </p><p></p><p></p><p></p><p>Okay… so this is all good. </p><p></p><p>All I’m saying is that some of us like when in such a situation, we don’t get to choose the outcome.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9872509, member: 6785785"] I think magic typically gets a pass in these situations because it’s not the game telling a player how a character feels so much as how they’ve been compelled to feel. “Because magic…” is an answer that for some reason makes it okay. I expect because it doesn’t perturb the player’s conception of the character. I mentioned Spire earlier in the thread. It’s a game that has all kind of consequences for characters. Characters accumulate Stress along different tracks, and when it gets high enough, Stress becomes Fallout, which is a specific consequence. Depending on the type, you could break a limb, lose an asset, or lose social status. Or maybe Mind Fallout… going insane, becoming weird, breaking and running, developing a phobia… all kinds of things. But only those you choose. When you don’t want, you can pick another plausible result. Okay… so this is all good. All I’m saying is that some of us like when in such a situation, we don’t get to choose the outcome. [/QUOTE]
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What is "railroading" to you (as a player)?
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