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What is "railroading" to you (as a player)?
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<blockquote data-quote="hawkeyefan" data-source="post: 9872851" data-attributes="member: 6785785"><p>I’m sure there are some people that would accept methods other than those caused by magic in the setting. But I think it’s a very common objection that the “because magic” bypasses because the player can maintain their character concept. </p><p></p><p>As I mentioned, Spire has Fallout that can change character concept in significant ways. And that’s deliberate. The game’s about revolutionary Drow living in a city that’s been usurped by High Elves. The PCs are fighting for that cause… what will it cost them? </p><p></p><p>If that question’s subject to player veto to maintain some sense of character concept… it rather defeats the purpose of play. It’s a really poor fit of player expectation and play experience. </p><p></p><p>This is why it really matters to consider the game in question. D&D… and don’t get me wrong here because I love D&D… isn’t concerned with “what toll does this lifestyle take on the characters”. It’s possible a given group could focus on this in play, or that play touches upon it at times. But it’s not something the rules are designed to deliver. </p><p></p><p>So… for D&D and similar games, it’s a poor fit. For Spire and similar games, it’s essential.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9872851, member: 6785785"] I’m sure there are some people that would accept methods other than those caused by magic in the setting. But I think it’s a very common objection that the “because magic” bypasses because the player can maintain their character concept. As I mentioned, Spire has Fallout that can change character concept in significant ways. And that’s deliberate. The game’s about revolutionary Drow living in a city that’s been usurped by High Elves. The PCs are fighting for that cause… what will it cost them? If that question’s subject to player veto to maintain some sense of character concept… it rather defeats the purpose of play. It’s a really poor fit of player expectation and play experience. This is why it really matters to consider the game in question. D&D… and don’t get me wrong here because I love D&D… isn’t concerned with “what toll does this lifestyle take on the characters”. It’s possible a given group could focus on this in play, or that play touches upon it at times. But it’s not something the rules are designed to deliver. So… for D&D and similar games, it’s a poor fit. For Spire and similar games, it’s essential. [/QUOTE]
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What is "railroading" to you (as a player)?
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