Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9874588" data-attributes="member: 42582"><p>I think I agree.</p><p></p><p>Or at least, I think the "being scared" has to be generated by some sort of internal effort, a willing oneself into a certain emotional state.</p><p></p><p>One thing that I personally have found <em>works</em> with CoC Sanity is that it gives a type of permission, in the context of the play of the game, to depart from what would be normal/rational for one's character. It authorises a type of portrayal - easily drifting into the lurid at a table of hammy RPGers! - of "nervous breakdown" in the literary sense of that phenomenon. And because it's not (entirely) under the player's control, and it does pertain to the fate of one's PC in the game context, the play-acting is not <em>just</em> or <em>entirely</em> play-acting: it corresponds to a type of concern for one's piece/place in the game.</p><p></p><p>In this session of Cthulhu Dark that I posted about - <a href="https://www.enworld.org/threads/cthulhu-dark-another-session.658931/" target="_blank">Cthulhu Dark - another session</a> - the player of the PC who succumbed to insanity quite rapidly (in the context of the game, due to some unlikely rolling) got to portray his PC's mental decay. And this wasn't mere colour in the context of commando-raid-esque play: it drove the way events unfolded in the game (which I was GMing largely "no myth").</p><p></p><p>I find this a challenging proposition - not necessarily because I disagree with it, but because it asks me to think about RPGing in a particular sort of way which I don't typically do.</p><p></p><p>Presumably the proposition isn't meant as mere tautology (ie the PC's priorities are whatever the author of the PC chooses to have the PC do). So there's an idea of the character having priorities that are authored/established in some way, and then the idea of authoring action declarations in a way that is expressive of those priorities. But how, then, do we establish that the PC's priorities have <em>changed</em> to - say - ones that would warrant the sort of responses that the butler PC had in my Cthulhu Dark session?</p><p></p><p>This is where I find mechanics can be helpful. I don't think I know how to get the sort of stuff that happened in that session playing purely freeform, because I'm not sure how the ruptures in sanity get conveyed and established purely via the narrative medium.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9874588, member: 42582"] I think I agree. Or at least, I think the "being scared" has to be generated by some sort of internal effort, a willing oneself into a certain emotional state. One thing that I personally have found [I]works[/I] with CoC Sanity is that it gives a type of permission, in the context of the play of the game, to depart from what would be normal/rational for one's character. It authorises a type of portrayal - easily drifting into the lurid at a table of hammy RPGers! - of "nervous breakdown" in the literary sense of that phenomenon. And because it's not (entirely) under the player's control, and it does pertain to the fate of one's PC in the game context, the play-acting is not [I]just[/I] or [I]entirely[/I] play-acting: it corresponds to a type of concern for one's piece/place in the game. In this session of Cthulhu Dark that I posted about - [URL="https://www.enworld.org/threads/cthulhu-dark-another-session.658931/"]Cthulhu Dark - another session[/URL] - the player of the PC who succumbed to insanity quite rapidly (in the context of the game, due to some unlikely rolling) got to portray his PC's mental decay. And this wasn't mere colour in the context of commando-raid-esque play: it drove the way events unfolded in the game (which I was GMing largely "no myth"). I find this a challenging proposition - not necessarily because I disagree with it, but because it asks me to think about RPGing in a particular sort of way which I don't typically do. Presumably the proposition isn't meant as mere tautology (ie the PC's priorities are whatever the author of the PC chooses to have the PC do). So there's an idea of the character having priorities that are authored/established in some way, and then the idea of authoring action declarations in a way that is expressive of those priorities. But how, then, do we establish that the PC's priorities have [I]changed[/I] to - say - ones that would warrant the sort of responses that the butler PC had in my Cthulhu Dark session? This is where I find mechanics can be helpful. I don't think I know how to get the sort of stuff that happened in that session playing purely freeform, because I'm not sure how the ruptures in sanity get conveyed and established purely via the narrative medium. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is "railroading" to you (as a player)?
Top